vincent john vincent

toronto, Ontario, Canada

gesturing our way to the virtual dawn

University of Waterloo B.A. in Psychology 1984 : Psychotherapist 1984-1987 : President / Co-Founder GestureTek Inc. 1986-present : President / Founder Virtual Performance TV Inc. 1987-present :Co-Director 2003-present.

Over 30 years ago Vincent John Vincent embarked on a diverse and dynamic career at the edge of technology and creativity. This career has spanned the realms of being a psychotherapist; a world renown leading hi-tech entrepreneur; an inventor and pioneer of video gesture control technology; a leading multi-media artist and performer; a high tech event producer; and a sought after speaker. For 25 years he has been the Co-CEO, President and Co-founder of GestureTek Inc. (, the company that invented, patented, pioneered, and evangelized the power of video gesture control technology with both Standard 2D Cameras, and 3D Depth Cameras, around the world, over the last 25+ years which has 18+ patents, and is the world leader in video gesture control. In 1986 they created the prototype of full body video gesture analysis and control, and an interactive animation engine for virtual worlds which become known as the Gesture Xtreme Virtual World System, (Gesture Xtreme Virtual World System). For Television Production around the globe the Gesture Xtreme system became the World's First "Interactive Virtual Set", allowing real time production of TV shows where actors interacted with the animation worlds they were immersed in. Vincent and Francis also mounted the World's First "Interactive Immersive Virtual Video Conferencing" session, letting participants in different parts of the world step into the same virtual world, see each other's live, real-time video image, talk, and interact together, with the same animation together. The GestureXtreme technology and patents have been licensed to Sony for the EyeToy and Move systems; and to Microsoft for XBOX gesture control like the Kinect system; to Hasbro for the ION Educational Gaming Console. Because of the flexibility of a camera interface to focus on the whole or different parts of the body Vincent and Francis also pioneered the GestureXtreme system as a "World First in Education" to be used for applications for "Immersive Experiential Learning" for the World of Disabilities, as well as a video games for "Immersive Virtual Rehabilitation and Fitness". This system would eventually evolve into GestureTek's revolutionary system for Immersive Virtual Reality Rehabilitation, the IREX (Interactive Rehabilitative EXercise) System, (IREX) which is currently being used in over 500 locations around the world, and has shown a minimum of 2 to 3 times increase in the length for which users do their rehabilitative exercises in over 30 studies.

Vincent also used the technology as the "World's First Virtual Reality Performer", and performed around the globe over 250 times from 1986 onward. He led the audience on an audio/ visual journey through interactive virtual worlds, and dreamscapes, as he danced and manipulated the animation with his body, and navigated the virtual worlds.

In 2000, they invent GestPoint, (GestPoint) the "World's First Point and Control Off Screen Video Gesture Control" technology, with two 2D cameras or a single 3D depth camera. This technology would let the user point either on the surface of a display, or from any distance and control the on screen content of any display. Vincent recent gave the "World's First Live Stage Presentation Talk Control by 3D Gesture Technology" at TEDx Waterloo, (TedX Waterloo). In 1998 they had turned the GestureXtreme system on its head to invent the "World's First Interactive Projected Surfaces". The GestureFX, (GestureFX) system turned any surface (floors, walls, tables, counters, windows) into interactive displays that could be controlled by multiple people at the same time through gestures with any part of the body. They invented the CUBE, (CUBE) the "World's First Turnkey Plug and Play Interactive Projection" system in a box in 2007. GestureTek's Illuminate Multi-Touch technology, (Illuminate) was "One of the First Multi-Touch Technologies" and it is still the Industry leading technology because of its flexibility. Among other consumer products that Vincent and Francis's company has been the "First in the World" to invent is the use of video cameras for "Gesture Control of Mobile Phones". Creating and surpassing the same capabilities as an accelerometer GestureTek's EyeMobile (EyeMobile) engine is a software add on for phones that tracks how it is moved in space and gives the user virtual joystick control like a Wii remote. There are over 90 million mobile devices around the world and over 300 applications that use these technologies from GestureTek.


Vincent and Francis have been honoured with many, many awards over the years; From Popular Science's Top 100 Technologies of the Year, back in the late 1980's; to multiple USA based Invention Convention Awards; to the Most Prestigious Mobile Technology Award at MWC in Barcelona in 2006, for Leading Technology of the Year. Vincent was honoured in 2003 with a Lifetime Achievement Award from The Canadian New Media Awards. He was honoured in Milan with the Multi-Media Guru Award. Vincent was inducted into the DigiFest Digital Pioneers Hall of Fame in 2011. On the lecture circuit, he is a sought after as a keynote speaker. Vincent speaks about the future directions of these emerging technologies. Recently he was invited to speak at, the Milan Media Guru Speaker Series 2009, Canadian Marketing Association Conference 2010, IAB Canada MIXX 2010, Digital Signage Expo 2009-2010-2011, Display Search Conference 2010, Interactive Display Conference 2011, and the TEDx Waterloo Event 2011, IdeaCity 2011. He has also produced many hi-tech events and shows highlighting VR Technology, including both the Virtual Visionary Speaker & Performance Series (1993) and the International Digital Media Awards (1993, 1994, 1995, 1996).

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