Yomi Ayeni

London, United Kingdom

<span class="Apple-style-span" style="color: rgb(68, 68, 68); font-family: Arial, Helvetica, sans-serif; font-size: 12px; "><div class="user-about" style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "><p style="margin-top: 0px; margin-bottom: 1.5em; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(85, 85, 85); line-height: 1.5em; font-size: 1.1em; ">I'm a transmedia producer / digital strategist of a variety of promotional and self-funded interactive arts projects. The most memorable being Breathe, a series of short films delivered over a three week period, where participants became active collaborators in a police investigation into a series of mysterious deaths.</p><p style="margin-top: 0px; margin-bottom: 1.5em; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(85, 85, 85); line-height: 1.5em; font-size: 1.1em; ">Breathe launched as part of the 2009 Power to the Pixel - Cross Media Forum. The story was told through Internet Radio, live events, role play, user-generated content, film and social media platforms.</p><p style="margin-top: 0px; margin-bottom: 1.5em; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(85, 85, 85); line-height: 1.5em; font-size: 1.1em; ">I worked as production-coordinator on Scooterman, a romantic comedy screened at the 2010 Cannes Film Festival, voted Audience Choice at the Palm Springs International Festival, and Best of Fest at the L.A. Comedy Festival.</p><p style="margin-top: 0px; margin-bottom: 1.5em; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(85, 85, 85); line-height: 1.5em; font-size: 1.1em; ">In 2008 I created Violette’s Dream, an alternate reality game (ARG) commissioned by Gamecock Media (Austin, TX) to market Velvet Assassin - a next-gen video game. Inspired by the story of Violette Szabo a World War II heroine, the experience led players through a series of real world interactions with characters and organizations from within the unreleased computer game. Violette’s Dream was the first project to back engineer real-world interaction into a computer game.</p><p style="margin-top: 0px; margin-bottom: 1.5em; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(85, 85, 85); line-height: 1.5em; font-size: 1.1em; ">In 2000 I developed and produced the first fully interactive reality TV programme, “e-trippers” for cable company Rapture TV. My interest in participatory media led to developing a Global E-Missions for ITV which won Best Use of New Media Broadcast Award in 2002.</p><p style="margin-top: 0px; margin-bottom: 1.5em; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(85, 85, 85); line-height: 1.5em; font-size: 1.1em; ">My media career started as a newsroom journalist for BBC Radio and TV. In between 14-hour shifts, I launched seminal dance record label “Tone Def” and a pioneering force of the drum and bass music genre.</p><p style="margin-top: 0px; margin-bottom: 1.5em; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(85, 85, 85); line-height: 1.5em; font-size: 1.1em; ">I also works as Associate Lecturer in Expanded Cinema at the University of Arts London, and spend my spare time managing international media requests for the Burning Man Festival.</p></div><div class="user-sites" style="padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "></div></span>

About Me
  • 4 Campaigns From the launch to the finish line, these were the campaigns you ran to make something happen for your entrepreneurial, cause-related, or creative passions.
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