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The Last Hero is a pixel action-RPG set in an unknown world. Traversing new lands, your character is developed through dangerous exploration.
Marty Guerero
Los Angeles, California
United States
1 Team Member

The Setting

The land that "The Last Hero" takes place in is shrouded by dense fog, elevated by high towers, and guarded by aggressive creatures. You play the peasant, Hero, an inquisitive but weak farmer. From birth, you have been chosen as one of 7 villagers to leave the confines of your village on the 19th year to weaken the overpopulation that plagues your village. What surrounds your community is a bottomless height and gigantic wall that fades into the sky. The only exit is one gate from which monsters within the wall consistently try to open. Hero, with the 7 other kids, will have to enter that which no one has returned from. Will you find yourself in the bloody jaws of a monster or a paradise that you can call home?

The Gameplay

"The Last Hero" is is not a standard RPG. In comparison, I have gotten rid of some key systems that some would define the role-playing game genre by. 

Instead of fighting monsters and fulfilling quests to gain become stronger, you explore deep dungeons, broken halls, and busy forests to find artifacts. Each artifact will increase your character's strength, willpower, and/or speed. Some artifacts will allow you to advance your class, giving you different skills, depending on which area you'd like to advance.

Instead of being able to equip different weapons, you are set to three skills that all depend on 3 significant choices you will make: Warrior, Archer, and Mage. Each choice will alter your skill set, shifting you closer or farther from the arts of sword, bow, or staff. You can choose what you like and what you don't like from each of the three basic classes, and meld them into a unique and flexible build that grows with the artifacts you find.

Monsters are strong and smart, preventing you from reaching certain areas if you're too weak. I wanted to capture the feeling of fighting a boss and incorporate that into each monster. The strongest monsters will be those you don't know how to fight against. There will be a lot of different monsters to fight, to keep you on your toes and alert. You won't be fighting hordes upon hordes of weak cannon fodder. You will be fighting them in small groups, learning how to fight each type of monster with your given skill-set, making flexibility your most beneficial asset in the game.

The Development

As a lone developer, I will be taking time off from certain activities to spend time on "The Last Hero." The biggest time-slot would be my college part-time job. In order to develop "The Last Hero" in a timely manner, I will be quitting my dead-end stock-boy job to invest time in the development. Although the money I do make from my job is beneficial to my lifestyle, my job isn't that expensive to replace, as I don't make a lot. Other funds gained from this Indiegogo campaign will go towards software licenses and perks (mainly physical copies of the game). Perks will, however, scale with the actual amount of Physical Copies desired by the participating community. The actual distribution will be:

As for the actual development of the game, I spent the past month coding the basic behavior of the game: a stat system, monster AI, dialogue system, player combat system. I also created all the images that can be seen in the small gameplay footage shown in the trailer. The next few months is where I really build upon the code and begin shaping it to more specific purposes. But the really time-spender will be drawing everything by hand. In fact, the only thing that won't be hand drawn will be the small amounts of gradients I use for lighting.


Although this is the first game of this length that I have created, I have spent the last month jumping over the highest hurdle I had: creating a foundation. I have coded the basics of the game, and all that is left now is the many hurdles of programming each character in the game, drawing the assets, and driving the story throughout the whole thing. The biggest risk here is the issue of time, and whether I will be able to release this game at the end of the year.


Q: What platforms will The Last Hero be available on?
A: Anything that can run flash, basically.

Q: Is there any DRM?
A: Nope! Completely free of that junk,

raised in 1 month
20% funded
No time left
$980 USD goal
Flexible Funding This campaign has ended and will receive all funds raised.
Campaign Closed
This campaign ended on October 3, 2013
Select a Perk
  • $1USD
    The Prize of Friendship!

    Although every dollar helps, I really can't offer you anything for this much except my thanks, which is arguably the most valuable perk of all.

    1 claimed
    Estimated delivery: August 2013
  • $8USD
    The Game

    You get a DRM-free digital copy of the game when it's complete!

    5 claimed
    Estimated delivery: December 2013
  • $15USD
    The Game Before It's Done

    You not only get a DRM-free digital copy of the game, but you also get to run it for a test drive a month before it's done. Access to beta releases! Get your hands on it sooner and help me tweak the final parts of the game!

    8 claimed
    Estimated delivery: November 2013
  • $29USD
    A Physical Copy of the Game!

    You not only get access to the beta releases and final release, but you also get a physical copy of the game delivered to you! Lend the game to your friends! Hold it! Feel the game in tangible form! You also get a physical copy of the game and beta releases.

    1 claimed
    Estimated delivery: January 2014
  • $50USD
    Design a Monster!

    Work with me to imagine a monster within the universe of The Last Hero. Inject your own brand of danger and thwart a hero's victory! You also get a physical copy of the game and beta releases.

    0 out of 3 claimed
    Estimated delivery: January 2014
  • $50USD
    Design a Character Class!

    Shoot me some ideas of what skills and spells you'd like to play with, and I'll work with you to incorporate them into a new character class, adding upon the already 40 existing character classes! You also get a physical copy of the game and beta releases!

    0 out of 3 claimed
    Estimated delivery: December 2013
  • $100USD
    Design a Boss!

    Work with me to create a scene containing a giant monster of your making! Make it as serious or ridiculous as you want it to be. You also get a physical copy of the game and beta releases.

    0 out of 1 claimed
    Estimated delivery: January 2014
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