The Last Cargo is a top-down exploration survival horror where your road to independence leads through the hell of imprisonment.
This stage of his life manifested to him as a dark and mysterious structure whose foundation is his shaking faith, stretched to the point of absurdity. There is no going back: there is only one way to end this nightmare. You must go through the hardships of every subsequent floor in order to achieve what you are striving for.
The situation of our character is unique. His beliefs, imposed onto him, have limited his movement (in the form of a wheelchair), dulled his senses and magnified all his fears. The only safe haven for him is the elevator. Unfortunately, this symbol of independence
requires fuel. Therefore, you must explore floor after floor looking for fuel, food, light sources and, what is the most important, reflecting on the purpose and meaning of this whole place.
(some time after the game release and if the campaign end successful)
Keep quiet and be careful: there are many things that want to hurt you and they are just waiting for you to slip. It is you who decides which path to take and whether further exploration in pursuit of answer is worth the risk (story and sandbox modes). Plan your actions carefully - death is close and a second chance comes at a price (permadeath or classic modes).
As difficult as it is for us, we must state that failure on Indiegogo will mean not only the end of The Last Cargo, but also the end of our business as well. We have been postponing this campaign for a long time, but unfortunately our financial situation has now become critical. We also do not want to try and win you over with our misery, thus we are actually bringing something to the table. We really want to finish and give you The Last Cargo.
First of all, we want to live - this means food, bills and taxes. This
will allow us to focus only on our game, and not be distracted by various odd jobs
we have now.
What are we going to do with the money?
We also need new hardware and software - now we have old computers and the lack of necessary "equipment".
We want to hire the best translators - we are aware of our lack of skill in this regard.
We are Ehnenu, a two man team from Poland. We started making games in 2011 but we have been toying with this idea for much, much longer. Despite numerous hardships we managed to establish a small studio.
We wanted to make our first game, “Enamel”, using only our limited resources. For us, that stage of our activity was mainly the stage of intense learning, polishing our skills and establishing our own style. It happened so that when we were working on Enamel, we had a new and irresistible idea. So we began to work on both projects simultaneously, even though we have never publicly announced it. Finally, we decided that the first game we want to finish is The Last Cargo. This is who we are. We don’t enforce anything – great creations are always the result of passion. We do not show our faces because we are very shy (and one of us is ugly). There is only one thing that matters in our work: the final result, the game itself. As creators, we are mere tools which also happen to leave the marks of their character in the finished work.
As we hale already mentioned, this project will decide our fate. We will give it everything we have got, the rest is up to you. If the campaign is successful, the planned premiere for the game is Q1 or Q2 2014, and this is what we are going to stick to.
Some people just can’t contribute, but that doesn’t mean you can’t help. By spreading the word and sharing the campaign via the Indiegogo tools, on social networks, blogs, forums - basically everywhere - you can help us to make this game. Talk to friends and other gamers about it. Write to us if you have any additional questions, we will gladly answer any of them.
Thank you all for your time!