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" Someone had to be the sacrifice. For the rescue of that one who got lost. However, something wrong happened, and he lost it all. In a totally dark world... He'll have to fight... For his own life. Here, there's no mercy. Survive?
This won't be so easy. "
“The Crown Stones: Mirrah” is a Metroidvania-styled retro game which has great influence from old games like “Castlevania”, “Demon’s Crest”, “Blackthorne”, among others retrogames that have always inspired us. However, it has different mechanics as well as some elements from new generation games, like “Dark Souls” for example, game that inspires us a lot by its difficulty and dense atmosphere.
The Crown Stones: Mirrah is set in the astral underworld, where the negative energies are found and horror turns into unimaginable ways. In the history of "Mirrah" there will be 7 different levels, with progression of horror and fear. Each level will represent different kinds of hell, showing its inhabitants and its prisons. The player starts at level 1 (purple) and needs to go down until the lowest level, passing through various difficulties in these tenebrous environments and facing enemies more and more monstrous. In the last level, the most obscure of all, your mission will take form.
Level 01 - Valley of the Disoriented
Level 02 - Prisons of the Soul
Level 03 - Swamp of the Suicidals
Level 04 - Labyrinth of the Dead
Level 05 - The Mountain of Vices
Level 06 - Darkness Fortress
Level 07 - Abyss of the Soul
In this dark universe there are different types of enemies, from the simplest to the most bizarre and terrifying. Each of them relying on unique features and abilities.
Evolution based on the seven chakras. Each activated chakra will unlock new abilities.
Progressive horror. The game becomes darker with the progress of levels.
Implicit and explicit content besides many mysteries to be unveiled.
Wide range of weapons and items to use.
Secret characters and scenarios.
Use of karma as the game’s currency.
Legend has it that Nephalins (offspring of an angel and a woman) were responsible for the evolution of knowledge in human beings, creating initiatory orders. In the center of all these orders there is the order of Nephalins, an order founded only by these beings.
The Nephalins’ Order received a message which was about a brother imprisoned in the Umbral Planes, the place where is the worst spirits that have passed through Earth. After many researches to verify the veracity of the facts, this information was right, forcing the order to create a rescue mission. However the spiritual world only can be accessed through two ways: - Astral projection (Transiting through dreams) or through death where the physical body is completely separated from the astral body. Killing a member of the order was off the charts for that rescue. Every day many members were trying the astral projection, with no avail. For they were quickly noticed and attacked by being different from the others, so all of their attempts were frustrated. After considering a lot, they decided to take a drastic measure: Find the worst member of the order and cause him a lot of damage so he can enter into a NDE (Near-Death Experience) state, and then his astral body would be separated from the physical body during the mission and he would take the imprisoned Nephalin back to the upper astral planes.
The protagonist of this journey, Rivail Kuth, was chosen to realize this mission. However, due to his troubled trip through these planes, Rivail completely lost his memory, making the mission harder to be accomplished.
With more than ten years of musical production experience (besides 10 years playing with bands), Ingo Duarte has joined the team with a clear sight concerning the sound to be explored in the project: Rich symphonic sonorities, mixed with analog synthesizers and references to the 16-bit consoles era. The alchemy resulting from these elements conveys the weight and density of the world of the dead.
Website Ingo Duarte : https://www.lemniscarte.com/
Click on the link below and listen to some of our songs
Currently under development for PC, a version for consoles is in the plans (PS4, Switch, Xbox One), which will depend mainly on achieving a good popularity in our debut in the market.
With Greenlight approved, we have our space in Steam.
Click below and learn more
Processor - Intel Pentium /Amd Athlon X4. Or above
2 GB RAM Minimum Graphic Card Nvidia GT 520
All of us involved in the production of The Crown Stones have our financial issues, so we can’t devote our fully attention to the project as we really like, but with the help of a successful crowdfunding we will be able to continue and complete the project. At the moment we can’t focus 100% on the project, we are dependent of the support to have more time and attention to it. The more resources we have, the better our game will be and the faster it will be released. Crowdfunding was the best way we found to raise funds to develop the complete project and still present everyone who believes in us.
We opted for the flexible campaign because, even if we can get a low resource it will help us a lot. We will develop "The Crown Stones: Mirrah" at all costs, we believe in the project and our potential, but we need financial recourse even if it is minimal. With 10k or less, we guarantee the production of at least 3 TCS levels. For us to be able to complete all of our plan and the 7 levels then we will need a bigger budget. We are counting on you!
Frater Studio is a Brazilian independent game developer studio that was created by directors Fabiano Silva and Murilo Franco in May 2016. Since then it has been in constant grow and in constantly improving in all its production areas, gaining more experience and evolving daily. Incessantly seeking to be better in all areas, we always combine the fun, quality and information factors in a way that pleases everyone
The team of the project " The Crown Stones Mirrah" is formed by :
Murilo Franco - Director / Work in conceptual arts, Level Design e Game Design.
firstname.lastname@example.org - https://www.facebook.com/lMourii
Fabiano Silva - Director / Works in the executive part, script and history of the game.
email@example.com - https://www.facebook.com/fabianoderf
Harsh Raghav - Main Artist and animator. Member of the project since October 2016
firstname.lastname@example.org - https://www.facebook.com/RageTheD
Jatin Rathor - Programmer. Member of the project since October 2016
email@example.com - https://www.facebook.com/Jaurat404
Ingo Duarte - Musical artist, works every sound part of the project. Member of the project since May 2017.
firstname.lastname@example.org - www.lemniscarte.com
E-mail : email@example.com
Website : http://www.thecrownstonesgame.com/
Facebook (The Crown Stones)