SUPERSTRUCTURE is a game like no other. Card driven, and utilizing miniature construction materials, 2 to 6 players race to complete their structure in spite of Strikes, Foreclosures, and petty theft from their fellow players. Children and adults are on equal footing with this game. Never a boring moment.
Everybody can use some fun and laughs. Superstructure provides plenty of both. Whatever the amount, your backing goes to bringing a little extra happiness into the world. No card game, board game, or electronic game provides its combination of intense interplay and the tactile satisfaction of actually building something.
Roger Scott Jackson (RoSco) has worked as a teacher, a reporter, and advertising man. But before he did any of those things, RoSco designed games for a living. Not a very lucrative living, but just the same, he was at it for sixteen years. In all, RoSco has designed sixty-seven games, most of which have never been published.
Our perks range from
expressions of heartfelt thanks, to hand-crafted models, to actual
Superstructure games. The five remaining unopened copies of the original 1987 edition of
Superstructure will go to the first backers providing five hundred dollars or
more. For a benefactor who underwrites the entire fourteen hundred dollars
we’re looking to raise, RoSco will personally attend a Superstructure party for
you and your friends, delivering your copy, and bringing extras so that
everyone can play. Obviously, the logistics of travel will need to be worked
Every dollar of funding will go to buying tools and
When RoSco was in the toy
business, back in the ‘80s, it was essentially impossible to produce short runs
of games; or at least games with a suitable degree of polish,
particularly those that used custom cards. RoSco feels like Rip Van Winkle, as
though he went to sleep in the dark ages of game publishing, and woke up in
this shining new future in which it’s feasible to do a small run of a few dozen or few hundred copies, replete with cards of absolutely top quality.
A good game is a practical joke
that never gets old. Our aim is to design games that are funny as well as fun to play, and whose funniness derives from the
way the game causes players to interact, independently of the theme or what
it’s “about.” Not that there’s anything wrong with having a funny theme, but a
game is essentially a machine, operated by the players. It must work smoothly
and logically. Something meaningful should happen on every turn. It must reward
players for the sort of good-natured ruthlessness that makes a game like UNO so much fun to play. Superstructure is
easy to learn; but, more than most games, it allows kids and grown-ups to
compete equally. There’s no getting frustrated at being left behind. It always ends within about
sixty minutes, so there’s no chance of getting bored.
Though hardly a household name,
for some sixteen years RoSco was highly regarded within the toy industry, both
as a designer of quick-playing, easy-to-learn, incredibly interactive games,
and as a consultant whose crew of testers could be relied on to thoroughly
assess an unproven game’s market-readiness. RoSco’s deep appreciation of game
history and theory comes to life in each of his designs, and especially
Whether or not you able to chip in, we can use your help in
getting the word out. Please visit bestgamebuilt.com and check out
Superstructure for yourself. Encourage others to do the same. And as soon as
you’re in a position to do so, get your own copy. You’ll see. It’s absolutely
the maximum amount of fun that can be stuffed into a box. It's the best game built.