Species: Artificial Life, Real Evolution

A Scientifically Accurate Evolution Simulator / Video Game
raised of $25,000 goal
0 time left
This campaign started on Nov 11 and closed on December 16, 2012 (11:59pm PT).
Flexible Funding
Campaign Closed
This campaign ended on December 16, 2012
Select a Perk
  • $10USD
    Preorder the Game

    Get the current and every future version of the game for half the price it will eventually sell at.

    12 claimed

  • $15USD

    (+Preorder) Every time the game starts up, it will thank 5 people for contributing. Join the thankpool and be one of those people!

    3 claimed

  • $25USD
    Pre-release Pack

    (+All Previous Perks) You'll get your hands on a version of each major game update at least a week in advance. Because waiting is for suckers. | In addition, the syllables of your name or pseudonym will be hardcoded into the games random name generator, used for (among other things) naming new species.

    18 claimed

  • $30USD
    Genetic Engineer

    (+All Previous Perks) Get your hands on the Genetic-Engineering version of 0.4.1. This special version of the game includes a prototype genome editor, allowing you to edit and customise the genetic values of the creatures.

    6 claimed

  • $50USD

    (+All Previous Perks) A copy of the games beautiful soundtrack from Brain Sugar, which will be expanded as the game is. Recommended for backers with ears.

    2 claimed

  • $80USD
    Testing Squad

    (+All Previous Perks) Join the testing squad! We'll occasionally send you development-releases between updates, and your suggestions and bug reports will be taken into account before the release proper. You'll also get a mention in the 'Testers' section of the credits.

    0 claimed

  • $100USD
    Evolutionary Pathway

    (+All Previous Perks) Describe or draw a series of related body-parts or features, and we will model and implement them in the vanilla game. 4 parts maximum.

    0 out of 20 claimed

  • $200USD
    Biome 24

    (+All Previous Perks) Design an entire biome: decide the vegetation, specify the ground cover and define the temperature/fertility range in which it appears. | Also become an honourary member of the development team.

    0 out of 2 claimed

  • $200USD
    Disaster Designer

    (+All Previous Perks except Biome 24) Create your own disaster! The game's climate system can be used for triggering a lot more than just slight temperature changes: send us an event proposal and we'll integrate it with the game, along with any subsystems it will require. . . . . . . . . Also become an honorary member of the development team.

    0 out of 5 claimed

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