Sounds in Space is a space themed rap game for the iOS. Combining Mad Libs with Multiple Choice and a Musical Element, we want to make a unique gaming experience with a different aesthetic and we believe we have the perfect team for it.
Sounds In Space tells the story of the music monks, a group of people of all races in species out in space who work on developing new music for the love of it. When Travej Sargasso, one of the former students uses his skills to amass personal wealth and power. When word catches his ear that a new style of music that could overthrow him has been developed, Travej captures his former masters, unaware that the the new style had been developed by students. Now it is up to those students Lew Pine and Grace Land to save their masters and bring back music to space.
Our goal is to have three types of gameplay - Story Mode, Freestyle Mode and a single device Multiplayer. Story mode will have 3-4 difficulty levels with increasingly hard puzzles and unlockable features for the game, Freestyle will be an unlockable endless survival mode and Multiplayer will be unlockable combative mode where you can face off against friends to see who can survive the longest.
On the team we currently have 5 members, each bringing something different to the game!
Eugene makes internet hip hop as Adam WarRock, and will be writing the lyrics and consulting on the music for Sounds in Space.
Erica is an artist who has worked on music games in the past, and will be bringing her character creation and design skills to Sounds In Space.
Luke works on a lot of online projects as a writer and project manager, and will be leading the team and working on the story.
Steven works as a developer and coder, and will be developing the code and the system for Sounds In Space.
Michael makes indie hip hop as Vibe Leviathan, and will be writing additional lyrics and creating the beats for Sounds In Space.
Making a game with a team full of professionals is not a cheap prospect and while we have an initial investment from one of our team members, we want to make the game bigger than that would allow and to take out that financial risk altogether.
What if we told you that $15 could get you an exclusive Adam WarRock Mixtape, a Digital Art Book, A Copy of Sounds In Space for your favorite iOS device and Credits?
What if you got to work on a rap with Adam WarRock for the game? Or what if you got finished concept art or could even create a character?
Sounds In Space has a variety of rewards for all budgets with more coming in the future!
We want the game to do well so have stretch goals that will help to illuminate what each amount lets us add in!
$1000 - Titan Level
At $1000 we won't have to use any of the investment money and to celebrate we will give everyone a free wallpaper when the game comes out.
If the game only makes this much money it will have 2 characters, 3 difficulty levels and about 200 multi-solution puzzles.
$1500 - Ganymede
At $1500 we will add on a third unlockable character for you to play as!
$2000 - Mars
At $2000 we will add on an iPad version (and users will get to determine what they version they want)
$2500 - Venus
At $2500 we will get to add on Freestyle Mode to the game which means more endless raps!
Additional Stretch Goals Locked Till Later!
I don't want the game but I am all about the mixtape. What can I do?
For those of you who lack a mobile device to play it on but still want the Adam WarRock music, you can get the mixtape (and the art and the credits and thank you separately).
I don't have an iOS device. Will you release an Android version of the game?
There are still locked stretch goals.
There can't be sounds in the vacuum of space. Why do you hate science?
You have us there.