Rise of the Robots

Fly shooter PC game.
Alex Nosenko
Russian Federation
1 Team Member


Hi. My name is Alex. We are a small team.
I'm an independent game developer. I like mechanics, robots, unusual mechanisms and machines. I develop a game about self-controlled bots and machines. I hope you get fun my game.

The Game

'Rise of the robots' is PC downloadable single-play RPG fly shooter. Gameplay is free movement on the maps and perform various tasks in the missions.
   The tasks are:
   - get to a point on the map,
   - destroy the key object,
   - target allied artillery,
   - save the Union Robot,
   - to accompany a self-propelled howitzers to the designated area,
   - and so on.
   ... Oh, yes THE MAIN. You have to destroy iron scoundrels runaway of control.
   Crush technique is that they create: armored trains, ships, submarines, flying vehicles.
   Break bots fortresses. Destroy plants and R&D laboratories, which robots seized.
There are many original units. Armored self-shield bots with unusual weapons. Armored trains with bots on board.
Futuristic zeppelin with bots on board. Ships, submarines, all have bots and guns on board. Board gun and bots are separately destroyed. Large armored mechs with bots and guns on board.
Interesting landscape: rocks, rivers, bridges, tunnels and grottoes, railway tunnels.

Game link: http://www.antilopka.com/RiseRobots.htm
Some units pictures you can see on this site.

Game story.

Briefly. The main hero is a cadet flight school Special Forces. The school received the alarm. There is a private island.
The island has maintained secret development of robotics and cybernetics for military purposes.
Communication with the island is lost. You were ordered to go to the island and get to know the circumstances.
As you progress through missions, you learn that the uprising of robots is extraterrestrial (alien) interference...

What will your money.

Current state of of the project - playable demo. You can play in 2 missions. 4 missions are under refactoring (bad gameplay and art).
I will hire free-lancers for some jobs.
Some art work:
- game map environment (technical dumps, abandoned buildings, mine ore, broken cars, structures, etc).
- vegetation (trees, bushes).
- some big units in final missions (alien robots).
All sounds: shoots, explosions, mechanical sounds, environments, etc. Or I'll buy the right to use them. In demo all sounds are from public sites.
Two sound tracks.
And I take little money for full-time work on this project. Need finalize code: mission links, save game (between missions), logic for perspective units (many interesting units), units functional for mission task, AI, etc. Debugging, balance settings, final release building.

15 missions are planned in the game. It includes interesting quests.
Plus may be 2 huge maps (Moon and Mars) if the same perks are successful.
About 80 (units and buildings) ... large amount of work.

You can also help: your ideas of the gameplay, suggestions and comments.

Playable Demo.

You can download demo installer on: http://www.antilopka.com/RiseRobotsInstaller.exe
Or download archive (rar): http://www.antilopka.com/RiseRobots.rar
DirectX9 (if need): http://www.antilopka.com/DirectX9.rar
In installer DX is included.
For video please select 720p, fit to frame (frame is 1280x720).


Game controls:

    Movement - WASD.
    Fire - left mouse button.
    Drop - space.
    Fast rotation - right mouse button.
    Select weapon - 1..5. (see picture of weapons with hints).
Also you can fix/unfix camera to cursor. Show/hide messages.
Set all of this in Settings -> Controls menu.
You can set graphics, sounds.



WinXP, Vista, 7, 8. DirectX9. Video card for 2.0 shaders minimum (for some old built-in cards may be problems, execute demo for fix it). 1Gb RAM (512Mb if WinXP).



This project was conceived not only as a game. Will distribute some of the utilities for game development. There are MapCreator, MapEditor, Export plugins for 3ds Max 2008 included in perks.

And entire art: models of all units and maps, all textures.
Screens of some models: http://www.antilopka.com/Models.htm

Explanation and assistance is provided to all.

May be it help get the funding for the project, I hope.

For perks please send your email.



email: alexey.nosenko@gmail.com, antilopka2011@gmail.com
icq: 123737014
skype: antilopka2011

Find This Campaign On
raised in 2 months
0% funded
No time left
$22,000 USD goal
Fixed Funding This campaign did not meet its $22,000USD funding goal by the deadline.
Campaign Closed
This campaign ended on April 18, 2013
Select a Perk
  • $10USD

    Full copy of the game (installer) for PC (Windows). Each copy has a unique key.

    0 claimed
    Estimated delivery: August 2013
  • $15USD
    Striking Back

    Base perk plus two missions: Moon and Mars. You go there and finish off the alien robots.

    0 claimed
    Estimated delivery: September 2013
  • $20USD
    Striking Back

    Striking Back plus your name (nick) in the backing list of the game.

    0 claimed
  • $20USD
    Map creator

    Application for creating game map from 3ds Max model of the terrain. See link: http://www.antilopka.com/MapCreator.htm. Help support.

    0 claimed
    Estimated delivery: March 2013
  • $80USD
    Map editor

    Application for editing game map. There are painting on the surface of the terrain and locate units on the map. Link: http://www.antilopka.com/MapEditor.htm. Help support.

    0 claimed
    Estimated delivery: May 2013
  • $300USD
    Map creator plus source code

    Full source code for MapCreator. C++, VisualStudio 2008, DX10. http://www.antilopka.com/MapCreator.htm. Help support.

    0 claimed
    Estimated delivery: March 2013
  • $600USD
    Map editor plus source code

    Full source code for MapEditor. C++, VisualStudio 2008, DX9. http://www.antilopka.com/MapCreator.htm. Help support.

    0 out of 5 claimed
    Estimated delivery: May 2013
  • $5,000USD
    Full Art

    Full Art of the game project. This is the only perk. All rights to use - your. Models are for the 3ds Max 2008, low-poly. All textures (png, dds). The Art: At least 60 units: robots, trains, ships, submarines, fly vehicles, machines, buildings. At least 20 buildings. Landscape (15 maps), vegetation, environment. Link to examples: http://www.antilopka.com/Models.htm When campaign is successful, I can immediately deliver models as they produced. Help support.

    0 out of 1 claimed
    Estimated delivery: August 2013
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