Your feedback is very important, so if you encounter a bug during your playthrough of the demo, please let me know so it can be fixed.
Nightkeep is a project I’ve been working on for the past 2 years. My goal is to merge classic metroidvanias and JRPGs, add a fairytale-like theme and make a platformer, which will bring players 20 years into the past.
Nightkeep is an action RPG platformer inspired by a number of JRPGs. I’m a big fan of the stories these games tell.
I’m making the game as a nostalgia trip for the fans of SNES/Playstation RPG games. It’s always been my biggest dream to make games like these. If the game is successful, I’d love to continue making games and create indie fantasy and rpg games. I’ve got tons of ideas, but they’ll have to wait.
I’m mainly focusing on the Game World and its residents. I’ve played many games from the NES to the PlayStation era like Breath of Fire, Final Fantasy, Alundra, Dragon’s quest, Castlevania: SOTN. Without these titles, I’d probably never get into game development.
The game is quest-based. By fulfilling different quests, you get “rank points”, which upgrade your abilities, open up new quests and cause various scenarios across the Game World. I’ve made games using similar systems before and they worked very well. Your Rank, aside from being a way to upgrade your stats, is also a crucial part of the story.
Nightkeep’s quests aren’t divided into main and side quests. Every quest in the games has its place and whether you complete it or not is solely your choice. My main intention here is to make a relatively simple game fueled by a compelling story and various exciting quests.
The game features:
Long ago, the world was divided into 4 different kingdoms. A chain of events, however, caused one king to disappear, leaving the 3 kingdoms fighting over his lands.
All that is in the past now. Let’s jump 735 years into the future, where two huntresses are on their way to the Nightkeep village, sent by their guild. There’s work waiting for them there, alongside many difficult decisions, which could alter the fate of the entire kingdom. The story will gradually uncover the events that have occurred in the kingdom, the meaning of the Guild of Hunters and also incorporate the already mentioned “rank”.
The game world will have its own backstory and structure. The game is set in the eastern kingdom, where most of the story plays out, though it might occasionally refer to inaccessible places to explain bits of the story. Most of my previous stories began small, but I always managed to grow them into complex worlds with unique characters and its own history.
PixelABCD (Milan Svaty)
The supervillain. Responsible for anything from the story to the design. I’m behind the pixel art, animations, game design and code you may find in Nightkeep. I’ve been making games for fun since 2000 and Nightkeep is my first larger project, which I’d like to release for both the fans of its genre and broader audience. I founded a Czech and Slovak RPG Maker community. It bears the name RPG2 Heaven, which I also like to use as a signature on all my work. A giant fan of Castlevania and JRPG games.
Thomas. J. Peters
Among the sprawling reach of the San Fernando Valley in Los Angeles, California, professional composer Thomas J. Peters crafts lavish & powerful thematic musical settings for Nightkeep.RHLPixels (Kat Chase)
When it comes to portraits, RHLPixels is a perfect choice. She’s been painting portraits from an early age and loves Breath of Fire, which has been of quite some influence for Nightkeep. With her help, every character will have its unique portrait.
Without Thomas, we couldn’t get to where we are now. He’s translated the Nightkeep demo and this campaign. Before that, he also localized the Greenlight campaign, which was greenlit. With his help, I’ll be able to create an English version of the final game.
Without the rest of the team, this game wouldn’t be possible!
I’ve decided to learn pixel art, so I could make my own original game. Now, it’s been 2 years, since I began my work on Nightkeep. I make games purely for the joy of making games, I don’t make any money off of them. With your help, I’d love to work on this project full-time.
I’ve met many wonderful people willing to support the project, including a talented composer Thomas J. Peters, which has made 6 original tracks for the game. I’m financing the project myself and would like to properly reward everyone from the team.
I have, however, run into the point, where my income wouldn’t be enough to pay for more music tracks, which I wished to have in the demo. Because of that, the tracks for Rare monster fights, Noelle and Elleon’s theme and the village itself are not included.
I’d also like to replace some tracks heard in the demo, for I have different intentions with them. For example, I want to replace the current metal version of the boss theme with a new, more JRPG-oriented one (although the metal boss theme will find its use later on in the game). I’d also like to have a different track for every character, just like in many JRPGs.
Currently, about 60 monsters are finished (both art and coding), 6 bosses and about half of the game world, although some older maps need a revamp. All core systems, swords, weapons and the menu are finished. Custom key binding for keyboard and gamepad controls are supported. The storyline, however, is in its early stages and I’m slowly filling up the world with characters.
Planned features:Main and Side storylines and quests, more characters, maps, enemies, bosses and rare monsters. “Clear the way” battle sequences, a fishing minigame, some smaller puzzles and a marker for the in-game minimap. Hairdresser.
You’ll get: A digital copy of the final game for MS Windows (Steam key or or DRM-Free)
You’ll get: A digital copy of the final game for MS Windows (Steam key or or DRM-Free), a digital copy of the game’s soundtrack, an instruction manual describing anything from the menu, the statistics and the game mechanics, such as how monster spawning works, etc. Your name in the ending credits.
You’ll get: 2 digital copies of the final game for MS Windows (2x Steam key or or DRM-Free), a digital copy of the game’s soundtrack, an instruction manual (see the $20 perk), a PDF book “The Chronicles of Nightkeep”, which will describe the world alongside many of its current or past residents in detail and a PNG map of the game. Access to the different alpha and beta versions. A special backers-only in-game item. Your name in the ending credits.
*All items will be delivered once the game’s development is finished (excluding alpha/beta access). During the development, I’ll send you regular updates about the game’s development, through Indiegogo. I’ll get in touch with the Lead Backers after the end of this campaign.
Why so much money for such a simple game? First, Indiegogo will get its cut from the funds raised and then the country I live in, as it is required by the law (tax, etc). A part of the money will go towards music production to ensure a great soundtrack for the game. It is an integral part of the world, providing it with great atmosphere, therefore I’m working with a professional composer to get the game to where I want it to be.
Next, a cut of the funds will go towards the game’s translation, and portraits for every character. I’m trying to give as much of my free time as possible, but the development is slow. That’s why I’m asking you to allow me to work on the game full-time.
The rest of the money will go towards the game’s production (art, code and story) and keeping me alive (electricity and snack). As I said, I’ll be working on the project full-time and keeping an active relationship with everyone interested in Nightkeep. That means: Regular updates, answering questions, etc.
If we manage to raise the funds we need, I can ensure an original soundtrack, additional art, faster development and a full English localization of the final game.
If you’re interested in my project, please consider backing it. Play the demo and let me know what you think. The demo is more of a public alpha, so expect some things, including parts of the story to change.
With your help, I can make sure Nightkeep will be a pleasant and memorable experience.
Budget Allocation (base budget is 10 000 USD). I will gladly answer questions regarding the game and its funding.
I’ve managed to eradicate the more serious bugs during the demo testing phase. Now, I’m concerned about how the game will run on different versions of the Windows OS and optimization. (I have a relatively fast processor i5 3,4GHz and don’t have access to a slower machine).
Sometimes, life can be a bit unpredictable. The same applies to game development, which I got to experience first-hand many times before. There may come times, when my schedule will get interrupted by unpredictable events, but I can assure you I’ll do everything in my powers to keep the development going smoothly and send regular updates about it.
I’m not a professional programmer or artist. I’m developing games for fun, everything I’ve learned I’ve done so in my free time - and I’m still learning. I am still learning in the field of animation and always looking for ways to do them better.
If you give my game a chance, I’ll do everything I can to not disappoint you and bring you the game I envisioned. The expected release date is 2019.
All further funds will go to polishing the game even further!
Ross P - Help with Web code. Louis Denizet - Provided me with a lot of useful feedback. Michael Somkuti - Help with early / initial UI translation.