Near Humanity is a horror motion comic with historical events as background. It is split in three seasons of 4 episodes; each one lasting 6 to 7 minutes.
Each season is set in a specific historical time period. The first season is set during World War II in Poland; season two is set in 1948 in Ukraine; season three is set in the state of Nevada during the Cold War (1955). Each season is linked by an overarching investigation spanning through these different time periods taking place in modern day New-York.
The common thread is the year 2000, the story will be told through multiple flashback, giving us step by step the truth.
Near Humanity will be available in various formats:
- Individual episodes available for iPad and Androïd tablets. Exclusive to this platform: interactive scenes linking the episodes together, enhancing the experience and Near Humanity events and story.
- Season packs (videos files) for platforms like PC, Mac, your DVD player other than iOS or Androïd Tablets; each pack contains a season full set of episodes, additional and exclusive content available like feature videos, trailers. The amount of content will vary depending on the fund raised on our Indiegogo campaign.
At the dawn of the new millenium, a new drug causes deadly ravages in New-York.
Rachel Evans, an efficient cop from the « drug squad » is determined to uncover the origins of this drug. This narcotic pushed a suspect to devour a portion of his teammate's face, who died of his injuries. The same night, Roman Darkofsky, 75 years old, is questioned by the police for attempted murder on the peaceful crematorium's old guard John Neville.
What are the origins of this drug ?
What ancient secret quarrel makes two old men wanting to kill each other ?
Two cases quite different in appearance... but hiding a unique and scary truth.
The plot of Near Humanity focuses on three main protagonists:
Rachel Evans : Skeptical and tenacious, is a narcotics inspector in New York, she's facing an epidemic of rabies cannibal related to the absorption of a new drug. She lost her teammate during one of these attacks. Only daughter, she was raised by her mother after the tragic death of his father, sheriff in a small town in Nevada, in what is called "incident of 1955." She chooses to integrate the police in memory of his father.
Roman Darkofsky : Grown and discreet, he left his family very young. He does not share the values or ideology. He then engaged in the Red Army. "Blue" rather clumsy and discreet, he became a true soldier of value: brave and intelligent. He was NCO in the Spetsnaz and KGB agent. He discovered the actions of Starck for the first time in 1944 in Warsaw, but did not quite know what he's up to. This was actually in 1948 that the truth and especially his beliefs and his morals are shaken. Starck making his nemesis and his target.
Maximillian Starck aka John Neville: Doctor and scientist from the German aristocracy. Elegant man, refined, intelligent, listing the Nazi party is just an excuse to get money for his research. He sinks slowly into obsession when he figures out the great potential of the serum and decides to achieve his ends whatever the price. It also does not hesitate to offer his services to the highest bidder. This will lead to many failures and real disasters...
WHAT ARE THE FUNDS FOR?
We want to thank you for considering getting involved in our project and develop this independent and original series.
We are extremely proud of the work accomplished so far. Quality is a crucial factor that guided our creative process at every step: from the writing of the scenario, the development of the application, to the production of the many storyboards and animations, the sound design or the voice over recording by voice actors.
The funds that we are hoping to raise will help us continue developing Near Humanity with the highest quality standards as possible.
For this financing campaign, we have established certain milestones that when reached, will allow us to produce a certain number of episodes and seasons.
- Our first milestone is to raise at LEAST $19,900 $ to produce the first season’s first and second episodes. As of today, production has started for the first episode. The second one would be financed with the funds raised, and we would offer the first episode with the $19,900 goal reached.
- The complete first season will be produced if we can raise $60,000.
- The complete first and second seasons will be produced if we can raise $140,000.
- Our global objective is to raise $220,000 to produce all three seasons so as to present the story of Near Humanity in its most developed version.
We are however engaged in completing parts of Near Humanity no matter the amount of money raised, but the story and contents will be developed accordingly to the funds raised by the campaign.
If we raise more than $275,000, we will convert the whole series in 3D Anaglyphic version which will provide an even more immersive experience for this motion comic project.
The higher the contributions, the more additional exclusive gifts such as art books, signed collector’s items, 3D version episodes or figurines of the comic’s characters will be available.
The available gifts will depend on the fund raising milestones reached thanks to you contributions.
We shall contact every contributors by e-mail to inform them of the delivery dates of perks and dates of episodes' release.
ABOUT THE INDIEGOGO PROCESS
- Step 1. Create an Indigogo account (If you still have no it) and determine payment method.
- Step 2. Decide which pledge description you like, taking note of any international shipping estimates.
- Step 3. Wait and see what happens!
- Step 4. If you would like to join in helping this project succeed, then feel free to spread the word! Tweets, Facebook shares, blog posts, any and all efforts will help reach « Near Humanity » fans.
Xavier Bottet is the Art director and a « motion artist » living in Québec. His past work experience list publishers and game developpers like Atari, Microïds, Gameloft, Disney and Sarbakan. He has up to 26 games released on mobile, consoles or web based games. In 2012, he solely develop a first application with Kwik and Corona. It was rewarded as « App of the week » on Corona Labs website. He is co directing with Emmanuel.
Emmanuel Beaudry is the writer. Director and writer for short movies (« L'épreuve » - 2008). he has been involved in the team who released « La crise, quelle crise ? » throught the éditions de la gouttière. He's involved in « Krys Farell : Menace Biologique » (for YIL edition). He is co directing with Xavier.
SUPPORTING « NEAR HUMANITY » BEYOND INDIEGOGO
This project cannot go forward without your help.
We completely understand if you cannot contribute monetarily. Maybe you've already pledged, but you're a fan, and you want to do more. In either case, there are a number of ways you can help Near Humanity success outside of contributing to the Indiegogo fund.
So how can you help? It's simple: Tell your friends. Link them to the Near Humanity website. "LIKE" the Near Humanity Facebook page, or share updates from that page on your own Facebook wall. Post the trailer on a comic fan's Facebook wall. Let them know about the Indiegogo project. Comment on blog posts. We greatly appreciate your support in any form!
Visit our website: www.nearhumanity.com
Like us on facebook: www.facebook.com/pages/Near-Humanity-Motion Comic/141584926010111
Like our Youtube chanel: www.youtube.com/user/4Devilsprod
Near Humanity is a project meant to be lively, and ever improving. This is why news pertaining to its production, images and videos will be periodically posted on this page so as to make you discover the project. You will also be able to share this content with your family and friends if you so desire.
THEY BELIEVE IN US!
CORONA SDK, founded in 2008 and based in Palo Alto, is the most advanced multiplatform development platform. It has rapidly become the ideal solution for the production of games, e-books, business application and more for amateur and professional developers.
Its team has worked for such prestigious companies such as Adobe, Apple, Macromedia and Microsoft.
KWIKSHER, the company retailing the Kwik application (used to develop Near Humanity’s iPad apps), is lead by its founder, Alex Souza.
Alex previously worked for IBM and Microsoft. He has been one of the pioneers of web design in Brazil by developing its first game on the Shockwave platform in 1995. In 2000, he was awarded the prestigious iBest Top 3 prize (official and popular jury) and has since presented many conferences such as the "publishing App Expo" in 2011 or the MIX2010 in Las Vegas.
MELANIE JANE is an English artist/interpret that has been producing vocal performances as an MC for twelve years. Her work mostly combines visceral and dark rhymes with sensual vocals. Her first title was released under the Roni Size Fullcycle label in en 2001. She has since been presented in an article on the «Women of Drum and Bass" in the American magazine "Insomnia".
Mélanie is preparing new titles displaying her polyvalence as a singer with deep, lyrical content full of rhythm.
PHILIPPE RAMBERT is a french industrial designer. He gave us support on marketing and merchandising products. His past work experience list companies like Lafuma, Electrolux, Dorotennis, Aéroports de Paris.
KIMBERLY GESWEN is a designer hailing from Orlando, Florida. Her work has mostly consisted in advertisement campaigns for companies such as Starbucks, Delta Airlines, and Clinique.
Don't hesitate to contact us:
xavier @ nearhumanity.com
A very special thanks to Nathalie Bottet, Amélie Descamps, and to our kids and family, friends, Stephane M, Mel, Edouard de Chabaneix and Philippe Rambert, Franck.