Morrain is an open world survival RPG where a gamer has to survive and make decisions each of which affects the development of the events and final outcome of the game.
Morrain is the game for those who like twisted plots, hardcore game play and the world exploration.
We were inspired by such masterpieces as TES: Morrowind, Dark Souls 2 and Gothic 2.
Platforms: Windows/ Mac/ Linux.
Languages: English, French, Russian.
Entirely manually created unique game word without procedural generated terrain, trees, etc
Nonlinear gameplay and multiple endings of the story
Fast paced combat system, where each missed hit can cause fatal consequences
Maximum close-to-reality survival conditions, need of food, rest, warm clothes and medical supplies
Atmospheric and thrilling music
Flexible campaign has been chosen as the work on the game is launched at full length, but your help can speed up the development, improve it in all the aspects and will allow to release the game as soon as possible.
“What am I investing into?” is the question you’ll ask. All the money will be put into the development of the game, which includes:
Employing people on full-time basis
Voice-overs, soundtrack and work on sound effects
Localization in English, French and Russian languages
Purchase of all the required software
The sooner we raise money, the sooner we can hire additional staff which will directly accelerate development of the game.
Morrain is a prison island, located to the north of the mainland, where the action of the game takes place. For more than 300 years, criminals from all corners of the Empire have been taken here. Lately, unsettling reports about the outbreak of an unknown disease started to arrive.
As it also turned out, all the prisoners escaped from the prison and dispersed around the island.
The protagonist is a combat medic. He comes to the island as a member of the medical corps to investigate and prevent the spread of the mysterious disease, which has taken lives of lots and lots of people.
Imperial Secret Expedition (ISE). ISE agents arrived on the island, cordoned it off and declared it a quarantine zone, blocking all the communication with the mainland. The purpose of their arrival is unclear as disease elimination doesn’t come under the jurisdiction of ISE.
The Church. They have been treating the disease before the arrival of the medical corps and ISE agents until the situation ran rampant (has taken alarming dimensions). The church is dissatisfied with the arrival and intervention of the medical corps and ISE.
Different gangs. A mob called together from all the corners of the Empire. They try to survive in this inhospitable climate, struggling against hostile environment and government agents. They scattered around the island and have a dream of taking control of the island, and better still – escaping from it. The mob is divided into various groups, depending on the blocks they were kept in.
There are no skill points or level ups. Our system of skills’ improvement directly depends on the way you use those skills. For example, to run faster and expend less energy you simply need to run more often. At the key levels of skills’ development there open traits which add these or those passive bonuses.
Variations of the plot and quests: In Morrain, there are several endings of the game. All of them depend on decisions and actions of a player, made during the gameplay. It refers not only to the main story line, but also to additional quests.
There are no fedex quests and quests of «Kill 10 rats and now kill 10 stronger rats» kind. All the quests contribute to the unfolding of the plot and give some information about the world of the game.
We will try to make Enemy AI in such a way that the pattern of his behavior won’t be too predictable for a player. This means that enemies will flank the character if they are in groups, use various bombs and pistols, run to the safe passing distance, hide behind the backs of a companion in case they were injured. And it’s not the end!
Dangers and survival methods:
Apart from gangs and wild animals, hostile environment, diseases, supercooling, famine, exhaustion, uncured wounds, intoxications pose hazards to the life of the protagonist.
Diseases: Diseases in Morrain are common ones, but can be fatal. The character can contract a disease from cold weather, bites of wild animals, uncured wounds, raw meat and unknown plants. These diseases start with symptoms, and then, in the course of time, impair health and skills of a player. The player has to determine the diagnosis according to symptoms and cure himself, and if he doesn’t do that in time, the progressing disease will definitely lead to death.
Medicaments: the player can resist all the calamities, making and using various serums and drugs. But you should be careful with what and how you treat that. Drugs have side effects and lots of them are addictive, so you need to take them sensibly.
Negative effects: Negatives effects can temporary and permanent. Temporary effects such as tiredness, famine, sickness and others are cured with the rest, food and medicines. But the character can suffer from the consequences of severe wounds and drug addiction in the whole course of the game.
Apart from physical wounds, the character can get moral injuries. For example, if you “feast” your eyes with corpses for a loooong time, it might have bad consequences.
In addition to that, you can get addicted to eating human meat. Yes, yes, you read that right, there’s too little food on the island.
Music has great significance in the game, as it, along with the visuals and gameplay, creates the atmosphere and helps to plunge into the game deeper. And because of that, for every single type of location and for specific events there has been written a suitable soundtrack. Here’s one example of that:
Our project is rather big and is made by common efforts of 5 people:
Game/level designer - Maxim Sidash
Programmer - Alexander Trefilov
3D Artist –Characters/Animation - Sergei Suharev
3D Artist – Objects/Architecture - Ivan Reznik
Composer - Andrey Grebenyuk
As we have minimum working staff, we have chosen flexible. We need money for:
English VO. The game needs memorable, charismatic voices
Localization in three languages: English, French and Russian
Development and additional staff. We need two artists for locations, objects and characters, two 3D artists for object modeling and animation
What happens if we don’t raise enough money?
Don’t panic, guys! We’ll release the game anyways, even if it requires selling our programmer’s kidney…or two! But your help will make it better in all the aspects and we’ll finally have a chance to eat.
When will the game be released?
It directly depends on the amount of raised funds. If we raise 10 000 dollars, the development of the game will take a little longer than if we get the budget of a small country. We do our best to release it as soon as possible (and to let our programmer enjoy life with the whole set of organs) and to make players enjoy the game.
On our projects’ page (see links below) we will systematically post new information, art and video about the things we have done and we are working on at the moment.
Stay tuned, folks!
Even if you cannot donate money (that makes us sad, especially our programmer (greedy bastard doesn’t want to sell his kidney!!!)) , tell your friends about us. The more support we get the faster and better we’ll make out project work. Any help, in any form of it is highly important to us, whether it’s your money, love or hugs!
Thank you for supporting us!
Morrain Dev Team