Lifeless is a multiplayer FPS zombie survival game. In Lifeless, you have to do whatever’s necessary to survive in a vast and dangerous world, filled with challenging and intelligent zombies. Working with other players is a smart choice, though attacking other players has its place as well.
Lifeless offers an experience that no other zombie survival game has yet to offer. If you want to stay alive, you'll need to think on your toes and make intelligent decisions; decisions which affect not just you, but everyone around you, players and NPCs.
We here at Rigid-Soft Studios would like to give a big thank you to all of our supporters. As you may or may not have noticed, we are not exactly on track to meeting our goal. We have spent quite a bit of time reevaluating our current strategies, and have realized that IndieGoGo is not ideal for games like Lifeless. But don't fret. We are absolutely not giving up. On the contrary.
We're excited to announce that we are currently working on a playable pre-alpha game demo, and we will be spending the next one to two months finishing that up. We 'll be releasing periodical updates on our forums, as well as our Twitter and Facebook. You'll also want to keep an eye out for the new Lifeless website, http://lifelessgame.com, which will be online very soon.
This marks the end of the IndieGoGo campaign, but only the beginning of Lifeless. You'll be able to experience Lifeless soon enough. For now, do keep following us, and feel free to tell your friends about Lifeless.
The Lifeless timeline is now as follows:
The demo will be out: September or October, 2013
The alpha will be out: March or April, 2014
The beta will be out: May or June, 2014
Thanks again, you all have been great.
Keep in touch with us at:
In Lifeless, you have to take into account numerous factors if you want to survive. You’ll want to constantly monitor your hunger levels, thirst levels, and your body temperature. Eat and drink to stay healthy, and wear the right type of clothing to stay comfortable. You’ll also want to monitor your entire body, as each of your limbs can take damage, and this can affect how well your character is able to function. For example, if you get shot in the arm, it may lower your shooting accuracy. Getting shot in the leg may make you run slower.
All maps in Lifeless feature numerous abandoned buildings. You will be able to use supplies you find in the open world to create and place fortifications throughout your building, giving you protection against zombies and other players. To place fortifications, you will need to enter building mode. In this mode, your camera is panned out, allowing you to place fortifications throughout the building in a Sims-esque fashion.
You can mark other players as allies, which allows them to help you fortify your building. Because of your camera view, you will be more vulnerable, thus having friends by your side, watching your back, is a smart decision. When the sun sets, you'll want a fortified building, as zombies are more aggressive during the night.
Just about anything and everything you do will progress your character. You’ll gain experience from scavenging, killing zombies, building fortifications, interacting with other players, and more. With enough experience, you gain a level. With each level, you gain a skill point, which can then be spent on a vast array of character traits.
In Lifeless, the world is always changing. There are many types of randomly-occurring world events, ranging from surviving waves of zombies to learning a piece of the story to fighting with other players over supplies. Imagine a plane flies over the map and drops a package loaded with supplies. The players that reach the package will have to fight over it in order to get those supplies. An all out free-for-all would be imminent. Another example: An NPC needs your help getting him to a safer location. If you don't help him, he dies. If you do help him, the event chains into another that tells you more of his story.
Traps are devices that you are able to place or set. Enemies, both zombies and players, can trigger them. Some traps may be consumed after one use, and some traps may have a chance to fail and not trigger at all. A skilled survivor is able to intelligently place traps. From booby-trapping windows to setting bear traps to laying down a deadly rake scythe, you’ll have a large arsenal of traps to choose from.
Lifeless will feature many types of weapons. Every single weapon in Lifeless can be customized to your liking. You can either use your supplies to create makeshift weapon accessories, e.g. using a sharpened stick as a bayonet, or you may occasionally find aftermarket weapon accessories in the open world, e.g. a red-dot sight.
Intelligent, Randomized Zombies
Zombies are much more intelligent than you may expect. Zombies will react to both sound and sight, as well as other zombies. If a sound is close enough to the zombie, they'll often look before heading over there. If they see nothing (i.e. you’re hiding), they may not approach. On top of all this, zombies are much more aggressive come nightfall. The actual stats, intelligence, and visual appearance of zombies are all randomized. Large zombies are stronger, smaller zombies are faster, and so on.
Yes, Lifeless is free-to-play. We have done a lot of research on possible payment models, and we are very comfortable with our choice. We will be able to support Lifeless for many years to come.
Don't fret though! We are gamers ourselves, and we know the angst that many people associate free-to-play with. We assure you that Lifeless's payment model will have nothing but a positive impact on the quality of the game.
We will have an ingame shop where you can purchase item skins and minor boosts for real money. We are adamant that Lifeless will not be pay-to-win. All content, such as weapons and maps, will always be free for everyone. You will not be able to pay for ingame advantages.
Lifeless is currently in pre-alpha, and we need funding to get the alpha out, followed soon after by the beta and release. We have been working on this game for a while, but we've reached a crossroads.
We can't do this without all of you. By backing us and supporting the game's development, you will allow us to spend the next several months, full time, developing Lifeless.
Your money will go towards the completion of this game, getting the necessary licenses, improving the graphics, as well as improving our music and sounds.
If we exceed our funding goal, every penny will go towards improving the game's overall quality. We will have specific stretch goals, which we will reveal when we get closer to reaching our funding goal.