Interference

A stealth puzzle platformer set in a cyberpunk universe.
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Anthony Beyer
Gaming
Concarneau
France
2 Team Members
Note : The game will be available in English and French

THE GAME
Interference is a stealth puzzle-platformer set in the tech-noir city of Arachnopolis, a place where citizens' rights have been replaced by totalitarianism, oppression, and a robotic police force. Gameplay in Interference has four key aspects:
  • Manipulation - Adapt and shift the architecture of Arachnopolis to your advantage as you solve puzzles and outwit your foes.
  • Stealth - Killing is never an option. The only thing that can guarantee your success, let alone your survival, is your ability to outsmart those who would do you harm.
  • Exploration - Dive into an intricately designed, open world, cyberpunk metropolis and meet the shadowy inhabitants ready to help, hire, or kill you in the four districts of Arachnopolis.
  • Discovery - As you search the neon city for a way out of the conflict that's destroyed your life, uncover the truth behind the city, its shady inhabitants, and the Interferers themselves.
Some of the works that have influenced the development of Interference include movies like Blade Runner, Dark City, Brazil, and Akira, the novel Flashback by Dan Simmons,and games like Shenmue, Metal Gear Solid, Flashback, and Deus Ex, particularly for their balance between action, exploration, and storytelling.

You can try the pre-alpha demo here :

Please note that this is a prototype demo which doesn't reflect the final aspect of the game. Its main purpose is to let you experience some of the game's core mechanics.
(Other mirrors here)


MORE DETAILS

About the Playground: Arachnopolis

Interference isn't just another stealth platformer in the style of Mark of the NinjaGunpoint, or Stealth Bastard. I love these games, but I want to create my own with a fully-realized and immersive universe that's free from the boundaries of defined levels.

In Interference, like in Metroidvanias, players freely explore the city of Arachnopolis while progressively unlocking access to more districts and eventually gaining entry to the entire city.

Rough city map :
Some mood concepts :

About the Storyline


It all seemed like a regular night of work. 

You're sitting in your apartment droning at the computer when suddenly a blackout sweeps the entire area. You go to the roof to check the main generator. As you approach, you see someone standing in front of it.

Who is he? What is he doing?

You don't get the chance to find out. 

 As soon as he sees you he's gone, and seconds later a robotic police unit descends and arrests you for causing the blackout.

You don't know it yet, but your only way out is with the cyberterrorist group known as the Interferers.

About the Gameplay

1- Stealth-oriented platformer

Interference is a stealth game. Your main weapons are your agility and your intelligence. 

2- Puzzle mechanics

One of Interference's main gameplay mechanics is the ability to modify the city's architecturewith a tool called the Glitcher. The Glitcher needs to be connected to a network terminal in order to be activated.

It lets you:
  • Re-design parts of the world in order to create exits and escape routes
  • Make permanent alterations to the city's architecture.
  • Connect to networks in order to read and rewrite data packages.

... but when you're using the Glitcher, you're opening yourself up to virtual attacks.

3- Adventure

While most of your initial missions will come from the Interferers, as the game progresses you'll start dealing with a wider variety of people, including Quantic Girls, Ergs, Holoers, and more.

What's the press saying?


Who is developing this game?

My name is Anthony Beyer (alias Sinok426), 28 years old.
I've been working as a graphic designer, then as a concept artist and 3D artist (on Modern Combat 3, Modern Combat 4, Asphalt 6Dungeon Hunter 3). I'm now a freelance graphic designer and a game developer.

The music of the game is handled by 2 awesome composers: Music Vortex and Ryan Ike.

Which platforms will be supported?


Windows PC and Mac OSX for sure. Linux is also planned, but for this I need to buy an update of the engine I use for Interference (Unity upgrade costs approx. 750$).

When will the game be finished?

My goal is to have a playable beta/early access release in June 2014, with the full release coming a few months later as all the bugs get ironed out.

Why IndieGogo?

Mainly, so that I can work full-time on the game. I've spent nearly 4 months developing Interference, and I had to refuse some freelance contracts in order to make the prototype demo available.

At the moment, I'm alternating between game development and freelance contracts, which has been detrimental to the development process. If this campaign is successful, I will be able to focus completely on making Interference the best game it can possibly be.

The funding will also help me update my old computer (hardware and software) and to pay composers for their work and hire other people if necessary (translators, artists, etc...).

Right now, we're focusing on getting funded before we focus on stretch goals. Stretch goals have the potential to dramatically improve a game, but they can also expand it to an unmanageable point well beyond its initial scope, cause release delays, and take our attention away from more pressing matters. If we get closer to "stretch goal territory", we'll put our minds to it, but until that point our time is better spent focusing on the core game.


The perks ?


DRM-FREE Digital copy of the game (for all platforms : Windows, OSX and Linux).


Digital Artbook will contain all concept arts made for the game and also a bunch of digital wallpapers.


Digital Original Soundtrack of the game made by Music Vortex and Ryan Ike. It will feature all the themes developed during the course of the game.

The Postcards: 6 Printed postcards (15cm*10cm) of Interference's concept arts.




The Poster: Printed poster (80cm*30cm) of Arachnopolis, Interference's city.






Exclusive funder T-shirt

with the game's logo and city's concept art printed on it. 
You'll be asked for the proper size before they're sent to you.


Closing words

I will finish this game even if this crowdfunding campaign fails, but without the funding necessary to devote an appropriate amount of time and effort, the game will be either very short or the game won't be out for a very, very long time.

Help us do Interference right!

Thank you for reading this!

Sinok426

Feel free to share and follow the game on:


Interference
Interference's official website
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€3,878EUR
raised by 194 people in 1 month
16% funded
No time left
€25,000 EUR goal
Fixed Funding This campaign did not meet its €25,000EUR funding goal by the deadline.
Campaign Closed
This campaign ended on December 11, 2013
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  • €5EUR
    Citizen

    - Your name as a funder in the end credits!

    2 claimed
    Estimated delivery: September 2014
  • €10EUR
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    - Your name as a funder in the end credits! - Digital Copy of the game

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    Estimated delivery: September 2014
  • €15EUR
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    - Your name as a funder in the end credits! - Digital Copy of the game

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  • €20EUR
    Early Visual Gamer

    - Your name as a funder in the end credits! - Digital Copy of the game - Digital Artbook

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  • €25EUR
    Visual Gamer

    - Your name as a funder in the end credits! - Digital Copy of the game - Digital Artbook

    4 claimed
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  • €35EUR
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    - Your name as a funder in the end credits! - Digital Copy of the game - Digital Artbook - Digital OST

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  • €45EUR
    Novice Interferer

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  • €60EUR
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    Estimated delivery: September 2014
  • €90EUR
    Master Interferer

    - Your name as a funder in the end credits! - Digital Copy of the game - Digital Artbook - Digital OST - 6 printed postcards - Poster - Exclusive Interference Funder T-shirt

    9 claimed
    Estimated delivery: September 2014
  • €150EUR
    Fanatic Funder

    - Your name as a funder in the end credits! - Digital Copy of the game - Digital Artbook - Digital OST - 6 printed postcards - Poster - Exclusive Interference Funder T-shirt - Access to the closed beta

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    Estimated delivery: June 2014
  • €400EUR
    Main Funder

    - Your name as a Main funder in the game's opening credits! - Digital Copy of the game - Digital Artbook - Digital OST - 6 printed postcards - Poster - Exclusive Interference Funder T-shirt - Access to the closed alpha/beta

    1 claimed
    Estimated delivery: March 2014
  • €1,000EUR
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    - Your name as a Co-Executive Producer in the game's opening credits! - Digital Copy of the game - Digital Artbook - Digital OST - 6 printed postcards - Poster - Exclusive Funder T-shirt of Interference - Access to the closed alpha/beta

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