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Hauntlings is a 2D side-scrolling MOBA featuring supernatural entities doing battle in the darkest of nights.
Eric Ruth
Woodbridge, Virginia
United States
1 Team Member

NOTE:  All backing options include the rewards for all the lesser options.


Who am I?

I am Eric Ruth of Eric Ruth Games; creator of Pixel Force: Left 4 Dead, Mega Man Rocks, Team Fortress Arcade, & Pixel Force: Halo.  I have been an independent video game developer for 8 years and have worked on nearly 30 game projects in that time.  My goal is to become self sufficient in the world of game development so I don't need the outside aide of IndieGoGo or other sources to continue my work.  After all, this has been my dream since I was a small child, and I will work as hard as I can to bring you the entertainment you enjoy so that we can all love gaming together.  But now, on to the project!


If I reach my full funding goal:

Hauntlings is a game designed to be browser based in HTML5.  Each player will have an account that they will sign in with at the Hauntlings web site.  Once signed in, the player will be able to manage their settings (key bindings, audio, etc), Set up a game lobby, or join a lobby already in progress.  At launch, there will be 20 unique Hauntling characters to choose from; each with their own skills to be utilized and combo'd in battle.

Currently, there are 3 game modes available to play.

  1. "The Cemetery" is a shorter game map with only 1 guardian statue on either side, and a mausoleum at the ends of the map on either side.  This game mode is designed for shorter play; between 8 and 10 minutes.  This mode is available in 1 v 1 or 2v2.
  2. "The Town Square" is a longer map with identical game play goals to the Cemetery.  There are 2 guardian statues on either side of the map, as well as the 2 mausoleums at either end.  Since the map is longer, game play time ranges from 10 to 15 minutes.  This mode is available in 1 v 1 or 2v2.
  3. "The Mansion" is a short map with a tower defense game play.  There are 2 guardian statues placed back-to-back in the center that must be defended from increasingly sizable waves of demon babies.  This mode is playable by 1, 2, 3 or 4 players and is entirely cooperative.  Instead of playing against your friends, play alongside them and see how long you can last.

To win your game, you must push in on your enemy's guardian statue and destroy it before you move on to crumbling their mausoleum.  However, the other team will be hoping to do the same to you, so your defenses will have to stay up when you're on the offense.  First person/team to destroy the other team's mausoleum will taste the sweet dew of victory.


Where are my contributions going?

  1. Computer hardware- My PC is never "in top shape," and has a few peices that are on the fritz, including my video card, and one of my monitors.  I need to keep my only means of game development functioning or else nothing will ever get done.
  2. Coding Assistance- I have a lot of skill in very specific types of coding, with a very specific language.  However, I am NOT a network coder and I've never understood how to take care of anything server side.  This is where the assistance comes in.  I need to be able to hire someone to kind of fill in the blanks with the things I can not do properly so that the players can have the best experience possible.
  3. Music Licensing- I will be licensing audio from the great musical duo of Midnight Syndicate.  I have had the pleasure of working with them before, and can absolutely promise you that when it comes to eerie/haunting musical ambience, no one on Earth does it better.  Don't believe me?  Go see for yourself at www.midnightsyndicate.com
  4. Ramen/Coffee- I gotta eat and I gotta stay up all night.  There you have the 2 basic neccessities of game development.  Now you can say you learned something today.


What if you don't reach your funding goal?

If I don't obtain the full $35,000, Hauntlings will still see a release, but in a much more "neutered" state.  If I can't afford network programming, the game will simply not have online functionality.  That means that the game will retain all of its game modes, maps, characters, etc, but will not be able to entertain online challenges.  If the projects funding comes in VERY short, then music licensing will be forgone and a generic production music soundtrack will be applied in its stead.  Also, with minimal funding, the game will also lack immediate priority, and will have a longer delay until public release.


NOTE:  All backing options include the rewards for all the lesser options.

Find This Campaign On
raised in 1 month
3% funded
No time left
$35,000 USD goal
Flexible Funding This campaign has ended and will receive all funds raised.
Campaign Closed
This campaign ended on June 12, 2013
Select a Perk
  • $10USD
    Basic Backer

    Backers who pledge at least 10 dollars receive the current-state Alpha build of Hauntlings when the campaign reaches its financial goal.

    1 claimed
    Estimated delivery: June 2013
  • $20USD
    Backer's Delight

    Backers who pledge at least 20 dollars receive a digital copy of the Hauntlings soundtrack, including voice packs and sound effects. In addition, as a 20 dollar backer, you will also see your name in the Hauntlings credits. These rewards will be dolled out at the game's final release day.

    0 claimed
    Estimated delivery: January 2014
  • $60USD
    ERG Fan Back-age

    Backers who pledge at least 60 dollars receive a custom burned DVD with all of Eric Ruth's past projects, including Alphas and Betas that the public NEVER got to play. Supplies are limited to 50 DVDs due to expenses, and all of those are available with custom autograph or message. Provided we meet our Hauntlings financial goal, these will be mailed out by the end of summer, 2013.

    3 out of 50 claimed
    Estimated delivery: September 2013
  • $100USD
    Beta Backers

    Backers who pledge at least 100 dollars receive access to closed beta testing and balancing. These backers will also have their names added to the QA credits. Beta will not be available to these backers until late this year at the earliest.

    6 claimed
    Estimated delivery: December 2013
  • $500USD
    Creative Backers

    Backers who pledge at least 500 dollars receive the opportunity to work with Eric on creating a Hauntlings character to be used in game play. Your created character will be balanced to work within the game's universe and play style, and as a result, may not reach its release state as you had originally planned. This reward will not take effect until final release.

    0 claimed
    Estimated delivery: January 2014
  • $1,000USD
    Ultimate Backers

    Backers who pledge at least 1000 dollars receive the chance to fly out to Virginia and meet with the creator personally, as well as receive tutorial lessons in game development on YoYo Games' Game Maker Studio. This person will also receive a custom Hauntlings T-Shirt and get a chance to record some voice acting for the final product.

    0 out of 5 claimed
    Estimated delivery: August 2013
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