Pour les Français comme nous ;) Retrouvez le projet dans notre langue !
Here a pre-alpha demo of Gravit. enjoy and leave a comment!
A talented graphic designer, Jean-Baptiste Casasola, looked into Gravit. You can gaze at his first artistic research on the game.
We find that his artistic touch fit well with our project.
Here is a link to his portfolio, where you will find numerous works that rock :)
Basic game : To fund administrative costs and hire a graphic designer to produce basic graphics.
Graphic designer : To hire a full time graphic designer on the project to produce quality graphics.
Multiple environments : For the graphic designer to be able to create multiple environments in the adventure: marshy, arid, rocky, jungle, snowy
Light/shadow effects : To develop shadow effects, sunlight effects during the day and torches/campfires effects at night
Additional quests/donjons : Integration of additional quests, monsters, dungeons, bosses, treasures, mini-games, items (such as bombs, magical power, speed boots, water / lava shields, gloves of strength, etc ...)
Level editor : To make the level editor easy to use by the community, and enable an exchange system of levels / campaigns to make the game lifespan infinite
Sound engineer : To hire a sound engineer who will improve the game's sound effects
Against the clock : Addition of the mode against the clock that will enable to record your best times replay on specific levels, and to have the opportunity of watching other players best times replay
Multiplayer : Addition of the modes : co-op et versus. Several players can compete or solve side quests online (official campaigns and campaigns created by players!).
Performance optimization : To finance development in order to increase : the number of displayable characters/items, the liquids volume/realism (I would love to see a tsunami destroying everything in its path in Gravit !)
Ground/scenery distortion : To finance development so bombs are able to crack open ground or houses and flames are able to burn and attack the wood.Porting : For the game to be available on Mac, Linux and Xbox360
"Gravit is a game that already lays its foundations very well and has a brilliant future ahead of it." Mr. Dorian71 - IndieWorld.fr
"... a great special mention for a very well-composed music, pleasant to listen and that enhances the atmosphere quite well." Mr. Dorian71 - IndieWorld.fr
"Tired of keeping your feet firmly on the ground? Gravity bothers you? You would have preferred that Newton takes an anvil on his head? And you like platform games? Then the little team of Uncommon Games is developping the game you need." - Wooly - Indius.org
"Gameplay seems to be really nice" Raphael Basaj, 1ndie World
"Oh! The game of my dreams! I can’t wait!" Sumitdasdevilised, user on IndieDB
Any questions or suggestions? Please contact us at :
Gravit is a 2D platform game mixing adventure and puzzle. You will be confronted to the end of the World.
The goal of this video game is to regroup several originalities around a main idea : a progressive change in gravity in a classic platform game.
But the word "classic" didn't delight us. So we added lots of complementary ideas designed to help you facing the gravity cataclysm : dynamic fluids for water and lava, grappling hook, sword of power, temporal vortex, anti-gravity boots...
The scenario has a real significance in our game to articulate all the elements around a main story.
As you probably understood, Gravit’s base is to play with gravity. This last is changing all along the game going through different steps. But not only does gravity affect the player. The environment and objects are also subject to its action.
Never forget, gravity can change any time!
At the beginning of the game, the character will be subject to a normal gravity. He can do little jumps, leap from wall to wall, climb ropes and ladders, carry or throw light objects. A fall from few meters or a hard impact will be deadly to the character.
Then the cataclysm starts, gravity is decreasing of a half. We could believe we are on the moon. The character can double, even triple the length and height of his jumps. He can fall from higher level without dying and carry objects twice the initial weight. With this gravity, the character can reach inaccessible areas. Being able to cross a ravine of several meters will provide the player with a sense of power.
Then comes the most original part of the game, no gravity at all. Like in the space, the character is floating in the air and can only turn on himself. But you can still move by using the scenery elements. You can use bubbles of water floating in the space to control your movements.
As it was not enough, in this step, gravity loses its control. The character is now attracted by the sky ! You need to use some elements of the scenery not to fall down in heaven. Water and lava are flying away to the sky and trees are uprooting.
For the last part, the character will be ejected to the sky. Gravity will be higher than the initial one. Your weight will be doubled : little jumps, cannot carry anything... Every action will be an ordeal.
The scenery elements respond to physical laws. The character can move objects and cross over unstable obstacles, but beware of violent shocks and big falls that will be fatal.
In "Gravit", the liquid system that is set up enables to create any kind of hydraulic challenge (Archimedes' principle, dam, boat, mill, waterfall, ...) or simply reinforces the game aesthetic by coupling the gravity changes with realistic liquids. In zero gravity especially, the water will form big bubbles in which the player can swim to move. The player immersion is complete! (you can say that again !)
The grappling hook is a rope the player can fix anywhere. Thus, he/she can throw it from one branch to another and overcome many obstacles.
The sword of power
It is a sword able to cut all that surrounds it. You can build bridges with trees by playing lumberjacks, lock mechanism by carefully cutting its gears, unlock passages blocked by rocks or cut a house in half! Your power has no limits! But the sword is also useful to solve tests in which the mechanism will be based on the objects weight: cutting an object in half is like dividing its weight by two.
This mystical object will allow you to save the world, but also help you to overcome many obstacles that you could not succeed because of time: door closing too fast, mill running too fast, projectile too fast to be avoided, …
Once equipped with these miraculous boots, you can reverse the character gravity at any time .Walk once on the ground, then once the ceiling. Some obstacles will force you to use the boots.
Lots of mini games can be added to Gravit. Especially thanks to the game physics engine.
The level editor is a small program that will enable you (well, mostly us!) to create levels without developing a single line of code. Thus, you can shape the ground, add items (box, trees, branches, ropes ...), add water, change the gravity, etc. ....
To integrate realism in the animation of death, we used the well-known technique of ragdoll. Each body part of the character (arms, legs, head) is converted into dynamic objects that independently interact with its environment.
Here are some music samples composed by Samuel PINTO SOEIRO that we find promising:
For more information about the scenario, click on the following link : Game scenario outline
We want to create a whole world ! Not just a game !
When I look at Gravit prototype, I think that only a coating is missing to make it a small masterpiece. But make no mistake, a coating worthy of the name requires a lot of work!
For you to get an idea of what remains to be done : trying to incorporate ideas of original gameplay in an original scenery that will be in an original scenario with music and graphic designs in accordance with the set to create an authentic world. Oh ! And don’t forget that the player must be able to gradually get accustomed to the game. In short, probably one of the hardest puzzle-game to solve :)
So, with only the two of us, we find ourselves a little short to accomplish all the tasks incumbent on us. For this reason, we decided to resort to a donation campaign. In order to fund the coating worthy of our wildest dreams ! The game will be released whether we obtain a cash infusion or not. But we do not like to botch the potential of a game. This is why we appeal to you today.This game coating only depends on you !
with the funding!
You can contribute to the project, we have plenty of rewards to offer you :) You can also contribute with the amount of your choice without reward, as a donation. Even $1 represent a lot (really a lot!) to us thanks to the snowball effect!
Even if you can’t contribute financially to the campaign, you still have several options to help us. Talk about it to your friends and family, share this page on Facebook or Twitter. The more you talk about it the more what you may have invested in the project will be of a better quality! A single drop of water can make the ocean overflow! Don’t underestimate your power!
Your name in the credits
Your name will appear in the game Credits in the section corresponding to your contribution. You can ask not to appear in the Credits. In this case, please contact us by email.
When the game is released, you will have access to Gravit download. If you want the game on platforms like Mac or Linux, you will have to be patient because our priority is to release the game on PC. The game will have first to demonstrate its success before these platforms are supported
Access today to Gravit prototype, containing two hours of gameplay, by downloading it from our website. As well as all the game updates until its release: pre-alpha, alpha, pre-beta, beta, final game.
Access to a private area in the forum that will make you discover beforehand some game contents, such as the scenario (beware of spoil!), music, dungeons, items ... Also, participate in surveys/discussions that will directly affect the game! Submit your ideas, we are open to all your suggestions :)
HD Wallpaper pack
4 exclusive wallpapers in all kinds of resolutions.
Exclusive skin of the hero
Another skin for the hero can be chosen at the game launching. This skin may represent another version of the hero and/or one of the people who participated in the project: Max or Romain
Gravit entire soundtrack composed by Samuel Pinto Soeiro will be available for download from our site.
Signed DVD version of Gravit
When the game is released you will receive the DVD version of Gravit, signed by the project members.
Signed CD version of the soundtrack
You will receive the CD version of Gravit soundtrack, composed and signed by Samuel Pinto Soeiro.
Receive Gravit poster using A3 format, signed by the project members.
Access to the level editor
Get access to the alpha version of the game level editor, allowing you to very easily create levels, and even entire campaigns and to share them online. For an overview of the Level editor preview
"Max: But I'm telling you I'm not drunk ..."
Choose the skin of your character, his/her name, when he/she will appear in the game, what he/she does and what he/she says if one talks to him/her.
"Max : ♪ I sing in the rain ♪, @%$!&§ guitar!"
Choose the skin of your character, his/her name, when he/she will appear in the game, what instrument he/she plays, what he/she says or sings, and the original music you composed. If you don’t have any music composition, we can always make one for you :)
"Romain : Come and play to win balloons! Oh! Oh! Help me!" Choose the skin of your character, his/her name, when he/she will appear in the game, what mini-game he/she is offering, what he/she says.
Create your own level that will be integrated into Gravit adventure. The size of the level remains however limited to 10 HD screens, which is more than 500 meters of challenges of your choice. You just have to briefly draw/describe your ideas so that we can model them.
The Big Boss*
Choose the boss skin, its name, behavior , how to beat it...
Have you always dreamed of creating your side quest in games like Zelda? Don’t miss this opportunity with Gravit! Create your own quest with its story, its characters, its challenges, a boss that will protect an exclusive item of your invention! The story should not be long (less than 3000 letters), and must contain few characters (3-4 max). For more information, see the details of rewards: Philosopher & Chieftain & The Big Boss.
* For some obvious reasons, please note that we cannot accept every ideas! (technical problems, offensive ideas or out of context ...). We keep thus a minimum of control over your propositions. If your idea seduces us, we are ready to make more efforts to achieve it. Don’t hesitate to contact us if you have any questions about this.
On what platforms will Gravit be available, and when?
On PC in the first place, then on Xbox360, Mac and Linux if the game is successful. We want to release the game around the end of 2014 !
What lifespan will have the game Gravit ?
The prototype itself already counts up to two hours of gameplay. It is still early to determine Gravit final time of gameplay but we think we can exceed ten hours, and more depending on the campaign financing. In addition, thanks to the level editor, you will be able to play campaigns created by other players, allowing you to enjoy an endless lifespan !
In what languages will Gravit be available?
The game should include French and English. Depending on the financing, here are the other targeted languages : German, Italian, Spanish, Korean, Chinese, Japanese. If the fundings are too short, we will use an emerging concept : Weblate that would enable a basic translation by internet users.
Will Gravit be subject to digital rights management ?
The game will not be subject to such protections. However, if you choose to have the game on a platform like Steam, the game will be subject to its rules.
When will I get my rewards ?
Most rewards will be delivered after the game's release, however, some digital rewards can be sent to you earlier.
Can I improve my rewards ?
No problem ! Indiegogo doesn’t directly handle such possibilities, but here is how to proceed:
1 . Make a new contribution of an amount equal to the difference between the two rewards.
2 . Send us an email at email@example.com with your user name on Indiegogo and point out the improvements you are willing to make.
An example : You ordered the "Traveler" reward at $30 and you want to get the "Adventurer" reward at $60. So send us a $30 contribution and an email. That’s it :)
Please note that it does not work with discounted rewards!