Equinox - Modular Tabletop RPG System

A tabletop RPG system with different levels of complexity available, from simple dice rolls to computer algorithm simulations, set in a steampunk fantasy world.
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Andrey Larionov
Gaming
Tomsk
Russian Federation
1 Team Member

Introduction

Greetings to all you people who found this campaign page! My name is Andrey Larionov, known as Shooter__Andy on the Internet (some of you may remember me from the GoldSrc modding community, or, more specifically, a rather well-received mod I made called Half-Life: Zombie Edition) and this is the project that I've been working on for quite a while now.

Equinox is a tabletop role-playing_game that has, in my opinion, a few points that should be interesting and innovative enough to warrant its existence among all the other systems and settings out there.

Basic Information

There are several main goals that I'll try to achieve while creating this game, both system mechanics-wise and setting-wise, but before that, here are some general ones.

General Points

  • Feedback and Updates I'd like to develop the game with you, my supporters, as both critics and sources of inspiration. For that purpose, I'll create regular video-logs describing my current progress and, more importantly, why I did what I did and listen to your input.
  • Free to Play – The handbooks will be absolutely free and they will provide all the necessary information, both from mechanical and setting standpoints. The only content that will be charged for are additional in-depth materials, such as those describing what the residents of the setting (such as player characters and NPCs) wouldn't know and potential bonus additions, expanding the rules, new modules etc. None of them would be in any way, shape or form required to play the game and the mechanical additions would NOT be of the "pay to win" sort.
  • Made for both real world and the Internet – This is the result of my experience playing both in real world and over the Internet: your computer wouldn't be a barrier that you need to overcome to play, but rather a handy tool that provides you with a simple and convenient way to game, but it's not required either (you can see the System section for a little bit more details on that).

Setting

  • The Basics – A blend of Fantasy and Steampunk set in an analogue of late XIX century;
  • The Finer Points – No gunpowder (and, therefore, guns in the sense that we know them), as a result, some of the knightly traditions survived from the Medieval period, both the technology and magic are integrated in the everyday life, creating a different, and yet so familiar society.
  • Science and Magic – A more "scientific" look onto the world, even if the science here includes magic and physical deities as a well established fact. Think of Alfred Brehm describing species of dragons, for instance...
  • A Serious Take on Steampunk – it's not so rare to see settings embracing some of the inherent silliness of the Steampunk genre, but this setting will try to operate as if it was an actual world and not just an over-exaggeration of some of the characteristics of a real historical period.

System

  • A Classless and Levelless System – Somewhat akin to GURPS or World of Darkness, this system won't have neither character classes, nor strict leveling system, but rather character points. However, obviously, it will have a few major differences from these systems as well.
  • Modular Complexity – You can decide on how complex you want your in-game calculations to be (with more complex being more realistic), from simple die rolls to those impossible without a computer. Want to play with just pen, paper and you trusty dicebag? No problem. Want to have a game that actually uses the calculational capacity of your computer? You can do this too!
  • Modular Rules in General! – Just as well, you can include or exclude a large number of optional rules based on the tone or goals of your campaign. Moreover, you can do this on the fly, changing the rules to be more realistic for one climactic duel while letting the players to cleave through the common enemies without having to bother with the more complex rolls and other factors.
  • No System-Driven Stereotypes – An attempt to escape the mechanical enforcements of stereotypes leading to, for example, "all elves use bows or two swords because it doesn't make sense to NOT use them because of their racial bonuses". The idea? A Background Mechanic. There are general backgrounds, applicable to all or most races and specific backgrounds based less on the race and more on the culture. Each and every one of these are viable and combinable to create a unique character without having to make him or her weaker mechanically.

All of these points will be explained in-depth in the video format if there will be people interested enough in the project.

Why indiegogo?

 

I personally feel that crowd-funding might possibly be one of the best ideas in quite a few years. It provided great projects that might not exist otherwise and I hope that my project will be one of them. This site gives me the opportunity to see if there are people interested in playing the game I am making and to help me in designing it. I feel like having people interested in what I'm doing is the greatest motivator.

Now, why do I need money at all? It's simple – creating a fair-balanced and well thought out tabletop system requires a lot of time and effort from calculating the statistics to creating a consistent setting. Sadly, I would not be able to dedicate myself enough if I had to spend most of my time earning money somewhere else, since it's very rare when a hobby "side project" turns out into something large. But if this could be my job, I promise, I will create a quality product.

All the money I'll receive would be spent on bare necessities: bills, food etc. If I have any money left, I'll try to hire other people to help me, since while I'm "Jack of all Trades", I'm, sadly, "Master of None" as it goes, and having a dedicated, say, artist on board will greatly improve the quality of the final product.

Supporter Perks and Stretch Goals

As I've mentioned, the basic handbooks and all the other necessary products would be absolutely free. However, there will be bonuses nevertheless!

(All of the rewards for the lower tier are included in the reward for the upper tier)

  • Adventurer ($15 or $10 for the first 20 supporters) – You will receive a digital copy of the book "Three Sides of Light" describing in-depth details of human society of the world of Equinox, including the most common religion held in the Empire of Eberia.
  • Hero ($30 or $25 for the first 20 supporters) – You will receive a digital copy of the book "The Cycle of Nature, the Point of Unnature" describing the in-depth details many inhabitants of the world of Equinox wouldn't know, including the details about lesser religions, the nature of magic and gods etc.
  • Legend ($50 or $45 for the first 10 supporters) – You will receive a digital copy of the book "Beyond the Eye of Darkness" describing the in-depth details not available to most inhabitants of the world of Equinox, including the details about other political powers, forbidden religions etc.
  • Demigod ($100 or $90 for the first 10 supporters) – You will be able to create (or request) a specific character that will be included as a known figure in the world. Also, your name will be placed in the credits and you will always be able to receive the latest updates to test them!

Now, about the stretch goals. As I've said, the first priority would be inviting other people to work on the project. As of yet, I cannot provide better details on the specific stretch goals, but the priority would be adding an artist, a professional writer, a designer and an editor. The next stretch goal would be creating a unified application for playing using the PC, a blend of character generator, roller and a mapping software. After that, very stretch goal would include writing a new piece of either mechanical modules or setting details.

How Can You Support And Why You Should

Not everybody can support this campaign financially or feel confident enough that their money will be put to good use, that is understandable. But even so, you can still help the project!

  • Share it with the others by any means that you want, including the sharing functionality of this site!
  • Comment here or on the YouTube channel!
  • Watch, Like, Subscribe, the future of this project could be decided by just a few clicks!

And, of course, whether you did any of this, thank you for just reading this! I hope that I can provide you a quality project and you will enjoy using it!

 

 

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This campaign ended on May 16, 2013
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  • $10USD
    Adventurer (Quick Reflexes!)

    You will receive a digital copy of the book "Three Sides of Light" (limited number of backers only).

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  • $15USD
    Adventurer

    You will receive a digital copy of the book "Three Sides of Light".

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    Hero (Quick Reflexes!)

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  • $30USD
    Hero

    All of the above, and: You will receive a digital copy of the book "The Cycle of Nature, the Point of Unnature".

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    Legend (Quick Reflexes!)

    All of the above, and: You will receive a digital copy of the book "Beyond the Eye of Darkness" (limited number of backers only).

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    Legend

    All of the above, and: You will receive a digital copy of the book "Beyond the Eye of Darkness".

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  • $90USD
    Demigod (Quick Reflexes!)

    All of the above, and: You will be able to create (or request) a specific character that will be included as a known figure in the world. Also, your name will be placed in the credits and you will always be able to receive the latest updates to test them!

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  • $100USD
    Demigod

    All of the above, and: You will be able to create (or request) a specific character that will be included as a known figure in the world. Also, your name will be placed in the credits and you will always be able to receive the latest updates to test them!

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