Thanks for checking us out! Welcome to the IndieGoGo home of Divergence: Online; A hardcore sandbox mmorpg that brings back the glory years of truly massive online games where player freedom wasn't just a tag-line, it was the whole experience.
Divergence is a project I started in 2006 with the idea of bringing back what I considered to be "real MMORPGs" to the ailing genre, bloated with disposable throwaway installments. In the midst of a recession, the project has suffered from an almost total lack of reliable funding until now. It wasn't until noticing the success other projects were seeing with much less shown and available to backers that I decided it would be criminal not to charge full-steam at an IndieGogo crowdsourcing campaign.
Divergence's Battle Strategy is simple:
Maximum. Player. Freedom.
The way it aims to accomplish this is:
- A virtually limitless-sized gaming world. The ocean is in itself, unending. There is no border and no edge. Continents are raised from the seafloor on demand providing an almost limitless supply of new territory just begging to be conquered by players.
- A non-linear world spreading out in all directions. Pick a direction and GO. Streamed to your client, the player can cross dozens of kilometers without seeing a single load screen.
- A Skill-Based progression system. No levels, just you and what you choose to do and get better at. Master a profession or round out your character with skills from several at once.
- Advance in ways other than combat. Be a career architect, a tailor, a dancer, a bio engineer or any number of non-combative professions in pursuit of the almighty-credit.
The Pursuit of Gaming Truth
Divergence does not placate the user. You won't be rewarded with thousands of meaningless achievements or exploitable special attacks. Our aim is to give the end-user REAL features, not just clever tricks of scenery, particles and way... way too much bloom. Divergence will never treat you like a child or lead you down a cleverly disguised pipe of an existence towards the same tired meaningless endgame.
True Combat. True Physics.
- Keeping with it's mission goal of truth in gaming, Divergence's core gameplay is based on a real-world model.
- Under typical circumstances, there is no "TAB targetting and attacking". Where you point your weapon is where you fire ir, swing it, or focus your righteous indignation. You aren't "faked out" with a pretty particle system made to fool you into thinking you're actually firing, you ARE firing.
- Projectiles have mass and momentum. You have mass. All objects have mass and almost all objects can be destructible. What does this mean? Use you imagination.
- Real physics means real movement. There is no "jump on a flying mount and move from place to place in 3D." In Divergence (as you can already see in our Part 2 video) all movement, and subsequently flight, is REAL and at times hard to control. How's your piloting skill?
Divergence Means HARD-CORE
- Open-PVP everywhere. No exceptions. If you don't like the way that alien is checking out your girl, put a bullet in his face. Just be prepapred to lose faction with the establishments bouncers who with enough ruckus may elect to toss your ass out.
- Lootable Corpses. You won't have an inventory full of thousands of ridiculous objects. All objects have a mass equivalent and slow you down based on your physical ability to carry loads. Don't carry your valuables on you!
- Limited Permanent-Death. The most controversial of the controversial. Cloning in Divergence is common but not guaranteed. You'll need clone insurance, a few clones in storage, to be within the sphere of a cloning beacon and a race which can actually clone in order to avoid starting over on your character after death. Death means something, and thus life means something. Dancers, don't despair. Most NPC and player towns have their own cloning spheres.
A Modifiable World
Working in hand with our crafting system, there are a multitude of ways the player can affect the actual game world itself. Explosives blow holes in the terrain, sometimes exposing veigns of precious minerals beneath. Use a personal drill or drop a mining rig to drill down in your absense, or build up the terrain to a flat section perfect for putting that house on top of. If I were you, I wouldn't leave that equipment lying around too long though, privateers are all about. Better safe than sorry, put a turret near your rig! Bandits won't dare mess with your stuff if they could die and lose their own gear in the process. Unless of course, they have courage.
Truly Unique Races
In Divergence, the playable races and breeds aren't confined to being purely graphical changes from one to the next. Some races, such as humans, have several breeds, each with differences among them. Some races such as AI or D-Tanix have no body of their own and must dominate other entites, assuming their abilities, strengths and shortcoming. Still even more extreme are the Vindicator, who being members of a dying species cannot normally clone at all and when killed never return.
Available Human Breeds
- Homo-Sapiens Constituting the majority of humans in the galaxy, Sapien Humans have the largest amount of customization available to them.
- Homo-Solitus The first breed of humans born to share the Earth with Sapiens since the demise of Homo-Neanderthalas. These humans were found to have a naturally developed spatial intelligence as well as numerous other neurological differences.
- Homo-Auxilium The first genetically created breed of humans, these sturdy individuals were bred to be the perfect soldiers until the arrival of Homo-Invitrus.
- Homo-Invitrus These humans were born entirely in a lab and grown as such until adulthood in essentially a testtube. They are smaller than Auxilium humans but have a fused ribcage and heightened regenerative capabilities with the traedoff of an extremely short lifespan.
- Homo-Callidus An illegally-engineered breed of humans, these grey-skinned and lithe humans posessed an almost entirely cartilagenous skeleton and reflex speeds many times that of traditional human breeds.
Funding Requirements and Milestones
Here are a few items we're looking forward to demonstrating once we get to certain milestones. Obviously things could still be added to these and with any luck we'll be able to exceed these goals!
New Website + Public Forums
New Video and Documentary: The races and the factions.
First Player Island Video (Purchased by Souli Hamos)
Synthetics, D-Tanix, Vindicator and Verrator Fully-Functional
Crafting + Crafting Demonstration Video
Humans, Lokri Fully-Functional
Player Housing Fundamentals
Overwatcher, Overseer, Ennie and Aldulan Functional
Player City Demonstration
Many, many new customization options.
New items, structures and expansion of psychic (physics) combat.
ALL MILESTONES SUBJECT TO CHANGE BASED ON STAFFING
Any backer putting in $75 or more will gain a legendary weapon - The feared VRTek Rapid Assault Rapid Rail Driver manufactured by VRNX industries with one brutal unqiue feature, a fully functional chainsaw attachment for melee strikes! This weapon's availability is not guaranteed in the regular game so chip in and be rewarded with a unique piece of hardware!
Your choice of a Vindicator of Verrator playable character gives you a one-time opportunity to be the baddest sumbitch' in the valley. The 7-foot tall alien cyborg ninjas have a strength and agility that no other humanoid can withstand. A single blow from their Theta/Metal Blades can rend a typical player in half, then disappear in the blind of an eye, "teleporting" to another location. With proper effort they can even swat ballistic rounds out of the air. The tradeoff? These two opposed breeds of the same species are nearly extinct and once they're gone they're gone. Seeing one of these on the battlefield is the closest thing to divine intervention any player of Divergence will ever witness.
Extremely Limited-Quantity Upgrade
When the first Homo-Solitus humans were born on Earth in the 22nd century they were immediately recognized by their piercing blue eyes. This allowed fearful Sapiens to single them out, culling them to near-extinction. Sapien scientists sympathic to the SOlitus' plight helped switch off the gene responsible for this anomaly in surviving Solitus'offspring, leaving all Solitus' with brown eyes and aiding in the reconstituting of their numbers to present-day status. With your contribution, you'll be able to designate your Solitus character as one of these original Solitus male or female survivors setting them apart from all other humans not just on Rook, but in the Galaxy. This is an EXTREMELY rare upgrade and the only one which exists independant of all others thus it must be purchased seperately. It's believed that as few as 6 Solitus, now almost 300 years old still live on with this original feature. Those who do are held in almost divine regard by the Solitus breed humans of today.
Again, thanks so much for checking up on Divergence and if you have any inquiries or maybe would even like to step-up and see if you have the skills necessary to join the team, please dont hesitate to send an email straight to me at: