What do you get out of it?
The joy of doing something good, of course!
Nah, I'm just messing with you! You get awesome stuff!
I'm not going to lie - I'm not the best artist who has ever lived. Still, everyone over the $25 level will get to choose a postcard. I'm going to put a personal touch on them, too! If you get the earlybird $25 postcard I'll even draw a cartoon character based on your MMO character!
There are a couple of levels where you can get a custom 3D printed tombstone for your character. At higher levels these can be made of steel!
Live Funeral Ceremonies!
You better sit down for this - I did the voice acting for BOTH characters in the video above! I know... Shocker, right? Anyway, using the upcoming FaceRig technology (funded right here on IndieGoGo!) I will perform a live funeral for your character!
Watch this tech demo for FaceRig and then just try to tell me you don't think it would be awesome to have a dragon send your character into the great server in the cloud. I dare you.
Note: You don't get a copy of FaceRig, just a live funeral ceremony led by me as a FaceRig character. =)
The days of just dropping another quarter into the machine and getting three extra lives are long gone. Every day, millions of us meet, play, talk and become friends in vast virtual worlds.
Massively Multiplayer Online Games are our homes away from home, a vacation spot that we can visit for as little as a few minutes or for hours on end whenever we want. It allows us to expand our imaginations, relax and bond with people from around the world.
Each of us does this through a single point of contact - our characters.
Game players across the globe put a lot of time and effort into developing their in-game identities. Whether it's a custom skin in Minecraft or tweaking every little setting in the character editor for an MMO, we love putting a part of ourselves into each game we play.
Character creation is only the beginning, though. Once we enter our games, we quest for not just the best equipment, but for equipment that suits our character and our personality. Each character we create is an extension of us - and some have deeper personal connections than others.
Eventually our characters will pass from our lives in one way or another. Either the game will shut down, we'll move on to another game, or we'll find ourselves in a different phase of our life.
When a game shuts down thousands of players can have their characters deleted. When you quit a game your character stays behind on the developer's server.
That's where charTOMB.com comes in. It's a final resting place for your character. It's a place where you can upload screenshots and links to videos, post a eulogy, and even have a live funeral if you want.
My goal is to allow people to have a rich and immersive environment in which to explore and see other people's characters, to reflect on their digital lives.
There will also be celebrity graves for famous game characters such as Aerith, Gray Fox, even our beloved Companion Cube. These will be places where we can post and share fan art and links to the characters that have touched our lives.
And last, but certainly not least, will be the graves that mark the passing of friends we knew from games who passed in real life. When I first heard the story of Sean Smith (AKA Vile rat) it really moved me. Here was an avid member of the EVE Online community, a diplomat in both real life and, to some degree in the game. In an interconnected age, we may not all be able to travel to attend the funerals of online friends who have passed on. That's another reason why I feel there is a need for something like this.
charTomb and Charity.
Games can be powerful emotional experiences - and they can be a real force for good in the world. I have long been inspired by Child's Play, Extra Life, the Humble Indie Bundles, the Able Gamers Foundation and others. These are gamers who realize that having fun and having an impact aren't mutually exclusive.
That's why I want to make sure that I work closely with charities like these to allow people to use their character's death as a positive force in the world.
Why I'm the person to build this, and why I need your help.
I have worked in the digital media industry for a long time. I've built games, websites, apps, and even have a couple of awards to show for it. But none of that matters - what matters is that I am passionate about this project and want to see it become everything it can be.
Where is the money going?
The graveyard is hungry for 3D art - and I want to feed it until it explodes. With plans for Day / Night cycles, different environments, and a variety of customization options for both tombstones and mausoleums, the art alone is going to chew up a big part of the budget.
Producing the soundtrack will also consume some of the campaign funds, of course. Death and music go hand in bony hand.
Hosting and security will also be a big part of the project. Regular and plenty of pre-paid hosting time will make sure that once your digital loved ones are laid to rest they won't be eaten by bugs (server bugs, that is).
Timeline and Stretch goals.
I have set the deadline for this campaign to be 42 days (the meaning of life!) long.
During the course of the campaign I will be making my final selection for the following roles on the team:
- 3D Artist
Of course, as we near the middle of the campaign if it seems like there may be a need for some stretch goals, I have a few doozies planned. =)