Game Developed by ADHD Mom
Featured in Mommy Minutes (CTNow)
Being a mom who understands how hard it is living with ADHD, a neuroscientist, and a serial entrepreneur, I knew I had to find a way to help my family and other families living with ADHD. By understanding living with ADHD, I developed this game to benefit kids having trouble with attention and planning and connect learning with school-related actions. Beyond benefits though, if a game isn't fun what's the point? So our team of a PhD neuroscientist, a board certified behavioral analyst with PhD (autism/ADHD) and game developers built in an equal amount of fun, making the game as exciting as other games kids already play.
The top comments from other moms when they learn of our game are, "It's about time!" and "I wish this game had been available when my child was younger."
How else can you improve you child's attention and planning for $20? While our $20 perk lets you pre-purchase our game, other brain training games for ADHD cost $1,000 to $2000 plus fees of hundreds of dollars per hour since games can only be played in-office. While we are a tiny startup working hard to get our first product out to you, we believe we are startup with a conscience and a mission to make the world a better place. Read about us in Mommy Minutes CTNow. Buy your game perk today! Game only available here. We do not guarantee it will be available elsewhere at any other time. PayPal account not necessary to purchase game perks. Games anticipated to be delivered September 2014, beta testers receive game August 2014.
An ADHD Skills Booster Game:
What's The Game About?
This project is an action/strategy single player racing video game iPad app designed to improve attention and planning skills in teens (suggested ages 11-16+ years) with ADHD (attention deficit hyperactivity disorder- with or without hyperactivity). Our approach to this educational game is based on executive skills function and behavioral therapy strategies. Players study specs on available car parts and characters, plan which parts and characters to select, compete for car parts, build and race their car (players control acceleration and braking). Players compete against 3 computer-run non-player characters (NPC) teams while sticking to their time limit and avoiding distractors like our Trickster. Skill is shown on the dashboard, which gives scores determined with propriety methods for calculating player responses for attention, strategy, recall and time per game plus allows the player to compare their recent score to their average score. [Note: Game will play on iPhone but is not optimized for a 4" diagonal screen size.].
How Can This Game Help You?
Ever sit in chemistry class and...is that your phone?...wish you could just...hey, the garbage guy is dropping half the stuff on the ground...stay focused on the discussion about Bohr's model?
Just like learning to hit a baseball or play the piano, paying attention and being organized improves with practice.
STRATEGY: Just like preparing for tests in school, you'll prepare for your mission. Each character and vehicle part (engine, frame, cockpit, tires and weapon) has detailed specs. Learn about them and choose which you think will build the fastest car. But, this is no big box store. You'll be battling other NPC teams to get what you want in our garage.
FOCUS/ATTENTION: Unique to our game. Just like distractions occur in school or home, our Trickster will try to distract you with loud noises like drumming or throwing water balloons, but you know better. You won't deviate from your mission of selecting the best parts and building your car. Do you have it in you to defy him?
PRESSURE: Every part of the game is timed. This is no walk in the park. Can you complete your mission before time runs out?
WIN THE RACE: This is the end game. Race against competing NPC teams. Hope you've honed your driving skills because the clock doesn't stop ticking when you wipe out. Get your mechanic off his duff to fix you up. Hope you've warmed up your weapon too because if your opponents hit you, you're only as good as your armor. Once you're down no one can help you.
DASHBOARD: When you ace the race, points rain down on you in a golden haze. The dashboard gives you your score and more. You get a full breakdown of where you did well (such as an attention score or strategy score) and where you were more of- meh- so next time you can dominate. Compare new scores to your average scores to see progress over time.
TOOLS & RESOURCES VIDEO: With the game we offer a short video to help parents and players better understand the benefits and goals of the game.
What Our Game Isn't:
This Game is Not a Medical Treatment
This is an educational game intended to teach skills, not a medical treatment. It is not intended as a substitute for medically prescribed therapies. Do not stop or alter medically prescribed treatments without consulting your physician.
How Much of the Game Has Been Built?
We've completed one-third of the game. We can afford to complete the next third, which is underway with completion expected in a couple of months. We're really excited about how much fun it is and can't wait to complete the final race portion of the game.
How to Pledge
Click on desired perk. You will be taken to PayPal where you can pledge with a credit card, debit card or with a PayPal account. You pay nothing unless we raise the full amount.
What Do Pledgers Receive?
Pledgers will receive the rewards they signed up for plus our undying thanks and good karma for your support and encouragement! Pledgers will also have an opportunity to be part of our community of people who believe learning and education is part of their ADHD fighting toolbox. If we don't raise our full amount of $45,000, pledgers pay nothing and no perks are distributed.
Where Will Your Money Go?
Complete the race portion of the game as described (the final portion of the game)
- Improve the game play, music and artwork on the existing game
We believe in hiring and supporting women programmers.
- About 80% of funds pay for programmers and 10% pays for artists.(We collaborate with all-women's Mount Holyoke College Department of Computer Science).
- About 10% of funds pays for the bare bones costs for support (like software, shipping and handling, administrative help, and fees associated with the campaign).
AdapTac was selected as a 2013 Tech Company to Watch (Connecticut Innovations).
CEO/Founder: Candice M. Hughes, PhD, MBA, Leading my third venture & neuroscientist
PROGRAMMER: Rey Samonte (games for Xbox, Sony & mobile games)
ARTISTS: George Berger (Nickelodeon, MTV) and Scott Butler (Sony, Argonaut Games)
MOUNT HOLYOKE COLLEGE COLLABORATION: Lisa Ballesteros, PhD, Associate Professor, Department of Computer Science
CLINICAL AND BEHAVORIAL CONSULTANT: Francine Baffa, PhD, BCDA-D
STUDENT GAME DESIGNER: Jason Wiles
CORPORATE ADVISOR: Chuck Allen, Director of Technology Ops, COD, Black Ops, Activision (correction from video)
What Devices Will the Game Work on?
The recommended devices are iPad tablets, either full (second generation or later) or mini, (first generation or mini with retina). The game will play on iPhones (iOS7), however, the fonts and images will be small and game play more cramped on a 4" diagonal screen size.
How Will the Game be Delivered?
To get the game onto your iPad, we will load the game into the iTunes store then buy it and send it to you as a gift. We will contact you with more information after the campaign closes about how to receive your gift game. (Unfortunately, we are not able to send you the game directly. This will result in 30% of the game purchase price being paid to Apple as a fee; however, we have organized the campaign to pay all necessary fees and still provide us with enough funds to complete the game.)
Spread the Word: Share Our Campaign
Risks that might cause delays in completing the game include losing one of our key team members. If this should happen, we would search and locate someone with the needed skills as quickly as possible. However, should a key person leave the team, it could delay game completion.
While our game programmers and developers feel confident they can deliver the game, unforeseen changes in technology could delay the game development or cause us to change some component of the game. We feel this is highly unlikely. However, since we rely on software and platforms from other companies (such as Apple, Adobe, and others), this is a potential risk.