Our Story
Hello, my name is Ben, and I am the project co-ordinator and team leader at NOVASOFTstudios. We are a team of 18 people and are currently making a Christmas themed app to break our name into the industry. At the moment we are working on getting a technical alpha build for our main title, and developing a couple of mobile games on the side to get our name out there and to introduce funding for the apps and the larger project.
At the moment we have a couple of apps lined up in states of completion that only need funding to get out there!
What is SnowMaze?
SnowMaze is an iOS app game set in a snowglobe. The player is tasked to guide his/her marble around the completely randomly generated maze in search of presents, all the while looking out for holes, enemies and making sure the snow in the globe doesn't get too thick! (If the snow settles, you won't see the presents!
There will be two game modes: Challenge Mode, where you race to complete as many small mazes as possible as quick as possible before you eventually get caught by an enemy, and Exploration Mode, where you are put in a huge maze with multiple presents where you have to find as many as possible and make it to the exit alive.
We're also implementing an editing feature, where you can make your own snowglobe in a scene that will also showcase 'trophies' gained from getting ingame achievements!
The Impact
We're looking to use this app to break our name into the business - while our team is comprised of several industry professionals as a name we are currently not well known. If we don't get the funding we need for this project, then the apps will be severely set back, or we will have to fund it from our own budget, which is currently needed on our big title.
This would greatly delay our releases this year and next.
What We Need & What You Get
The funding for this project will go towards buying the iOS development licence for the Unity3D Game Development Tool and Game Engine as well as purchasing enrolment in Apple's iOS developer program, granting us access to the Software Development Kit, which will enable us to release our apps on the app store.
If we don't get sufficient funding then we'll either have to delay the app release or pay for it ourselves, but it's money that we really don't have at the moment.
The money will cover us for releasing apps over the next year (apple's enrolment in the developer program is $99 a year) but the licence for Unity3D ($400) is permanent. The remaining $100 will go towards outsourcing assets for the apps as well as marketing and publicising them.
We'll keep this campaign updated with videos documenting new builds as we add new features right up until release! Our first video is due on Wednesday 7th December (delayed due to technical difficulty).