UPDATE: Our first game is Jack Houston and the Necronauts, a traditional point & click graphic adventure game set in an Edgar Rice Burroughs/Frank Frazetta inspired sci-fi world of bubble helmets, rockets ‘n ray guns! Full story and TONS of images here: http://www.warbirdgames.com/games/jack-houston-and-the-necronauts/
"What is Warbird Games?"Hi, I'm Stacy Davidson, lead designer at Warbird Games! We are a Dallas area-based indie game studio that exists as a collection of artists of various breeds working both locally and remotely. We each bring unique skills in the areas of game design, dramatic writing, traditional art, 3D animation, sculpting/molding, practical and visual motion picture effects, sound design, acting and vocal direction, and music composition and recording.
Since I am at the core of this team, I thought I would start by giving you a little background on myself.
My love of computer games began when I was eight years old with the introduction of a TI-99/4A computer in the household. I learned Extended Basic and programmed my first game, a simple text adventured called The Quest where the player could pick up a sword and lantern, explore a swamp and castle, and little else! I later developed simple action and RPG games on my dual C64 & C128 systems and ran a local C64 gaming BBS. I played my first graphic adventure game on my 286, where I experienced Space Quest III and IV, King’s Quest V and VI, Conquest of Camelot and many more.
As I upgraded, I fell in love with games like Indiana Jones and the Fate of Atlantis, Full Throttle, and finally the adventure game that convinced me that anything was possible in the genre: the beautiful and haunting sci-fi masterpiece The Dig.
As an avid gamer, I have owned a dozen game systems and even enjoy fixing up old arcade machines and collect boxes of arcade boards.
In my professional career, I spent a year in QA at Origin Systems/EA during their last days, published my own shareware game Shadow of the Lost Citadel, and have spent the last eleven years working in motion pictures as a producer, director, cinematographer, editor, sound designer and visual effects supervisor at my own studio, Odyssee Pictures.
Returning to games really feels like going back to my roots. I spent many years living and breathing games, and the prospect of designing multiple adventure games would be nothing short of a dream come true for me. To this end, I’ve now set my sites on the point ‘n click world, starting with my lifelong pet project idea Han Solo Adventures, a purely “for fun” fan-game idea I’ve been recently making a reality.
However, under the banner of Warbird Games, I’m looking forward to exploring original ideas in my neverending quest to recapture the glory days of Sierra On-Line and LucasArts, where mysteries were solved and legends were born one click at a time!
"What's the money for?"
Warbird Games is just now in it's infancy, and we need to get cracking on every front. By pre-ordering our first title, you will be helping us do things like:
- Visualize our concepts through terrific artwork and clay maquettes.
- Develop the design bible and expand every detail so assets can be created.
- Produce an exciting old-time radio drama podcast to help introduce our sci-fi universe.
- Buy us time to work, because time is money!
- Most importantly, prove that players are hungry for new adventure games in the vein of the Sierra and LucasArts classics we all remember and love!
"What will your first game be like?"
Jack Houston and the Necronauts is:
- A serious point 'n click adventure game in the vein of Full Throttle and The Dig.
- A pulpy, two-fisted, bubble helmets, rockets 'n rayguns sci-fi story in the tradition of Edgar Rice Burroughs and Frank Frazetta.
- Set in the world of 1999 as envisioned by early 20th century sci-fi writers and artists like Chesley Bonestell.
- An exercise in a rarely used, non-traditional animation technique with ZERO computer generated animation!
"So what do I get?"
For the low early bird price of $15, you will be entitled to our very first game title as a DRM-FREE digital download.
At higher levels, you will also recieve additional perks such as the soundtrack and a high quality making-of book with tons of full color artwork and behind-the-scenes images along with a complete journal of the game design.
In addition, as a backer, you will recieve special access to our private video dev blogs and development community where you will be ranked "Early Bird" forever, along with our gratitude for being the first to help us spread our wings and take flight!
Please help us spread the word by facebooking, tweeting, or sending this URL by way of carrier pigeon to the entire world!
-Stacy Davidson, Lead Designer