The land that "The Last Hero" takes place in is shrouded by dense fog, elevated by high towers, and guarded by aggressive creatures. You play the peasant, Hero, an inquisitive but weak farmer. From birth, you have been chosen as one of 7 villagers to leave the confines of your village on the 19th year to weaken the overpopulation that plagues your village. What surrounds your community is a bottomless height and gigantic wall that fades into the sky. The only exit is one gate from which monsters within the wall consistently try to open. Hero, with the 7 other kids, will have to enter that which no one has returned from. Will you find yourself in the bloody jaws of a monster or a paradise that you can call home?
"The Last Hero" is is not a standard RPG. In comparison, I have gotten rid of some key systems that some would define the role-playing game genre by.
Instead of fighting monsters and fulfilling quests to gain become stronger, you explore deep dungeons, broken halls, and busy forests to find artifacts. Each artifact will increase your character's strength, willpower, and/or speed. Some artifacts will allow you to advance your class, giving you different skills, depending on which area you'd like to advance.
Instead of being able to equip different weapons, you are set to three skills that all depend on 3 significant choices you will make: Warrior, Archer, and Mage. Each choice will alter your skill set, shifting you closer or farther from the arts of sword, bow, or staff. You can choose what you like and what you don't like from each of the three basic classes, and meld them into a unique and flexible build that grows with the artifacts you find.
Monsters are strong and smart, preventing you from reaching certain areas if you're too weak. I wanted to capture the feeling of fighting a boss and incorporate that into each monster. The strongest monsters will be those you don't know how to fight against. There will be a lot of different monsters to fight, to keep you on your toes and alert. You won't be fighting hordes upon hordes of weak cannon fodder. You will be fighting them in small groups, learning how to fight each type of monster with your given skill-set, making flexibility your most beneficial asset in the game.
As a lone developer, I will be taking time off from certain activities to spend time on "The Last Hero." The biggest time-slot would be my college part-time job. In order to develop "The Last Hero" in a timely manner, I will be quitting my dead-end stock-boy job to invest time in the development. Although the money I do make from my job is beneficial to my lifestyle, my job isn't that expensive to replace, as I don't make a lot. Other funds gained from this Indiegogo campaign will go towards software licenses and perks (mainly physical copies of the game). Perks will, however, scale with the actual amount of Physical Copies desired by the participating community. The actual distribution will be:
As for the actual development of the game, I spent the past month coding the basic behavior of the game: a stat system, monster AI, dialogue system, player combat system. I also created all the images that can be seen in the small gameplay footage shown in the trailer. The next few months is where I really build upon the code and begin shaping it to more specific purposes. But the really time-spender will be drawing everything by hand. In fact, the only thing that won't be hand drawn will be the small amounts of gradients I use for lighting.
RisksAlthough this is the first game of this length that I have created, I have spent the last month jumping over the highest hurdle I had: creating a foundation. I have coded the basics of the game, and all that is left now is the many hurdles of programming each character in the game, drawing the assets, and driving the story throughout the whole thing. The biggest risk here is the issue of time, and whether I will be able to release this game at the end of the year.
FAQQ: What platforms will The Last Hero be available on?
A: Anything that can run flash, basically.
Q: Is there any DRM?
A: Nope! Completely free of that junk,