We have just been notified that all of the funds from the Indiegogo fundraiser have safely arrived. The funds came in several installments and the whole process took some time.
Unfortunately, because of the delays, we won't be able to keep our promise to deliver perks by Christmas. However, now that we have the funds, we will get started on fulfilling perks immediately. You can expect them in the beginning of 2014.
Sorry and thank you for understanding.
Hey fans! Looks like we hit $33,251 in donations! We at Wildfire Games want to extend our gratitude to everyone who donated and who worked hard to spread the word about our game and this fundraising campaign. The sum we raised for this campaign dwarfs all of our past fundraisers combined. We are very happy to have raised this much and we'll be putting your donations to good use in the year ahead as we hire our programmer for a full 12 months of work.
In the coming weeks we'll be working on fulfilling all of the perks. We'll be contacting many of you via e-mail regarding some details (shirt sizes, etc.). A reminder for those donors who are claiming the 0 A.D. Original Soundtrack: We will be offering the soundtrack in both super high quality FLAC format for download and the physical CD. If you would like just the FLAC digital download, please let us know when we contact you. This will help us save money on CDs and shipping and ensure more of your money goes toward developing the game instead. For those who opt for the physical CD, we know you won't be disappointed. For everyone at this perk level (and above), our composer Omri Lahav is cooking up something special. Should be pretty fun. ;)
Delivery for most physical perks should be between the end of November and the end of December. Of course, we'll continue to update everyone as fulfillment moves forward.
In the meantime, get involved and continue to spread the word about 0 A.D. - Empires Ascendant! There are tons of other ways to help us develop the game!
Do you have programming skills? Do you have modeling or animating experience? Spread the word about our project!
Do you have programming skills?
Do you have modeling or animating experience?
Spread the word about our project!
Hi guys! We're closing in on the last 24 hours of the campaign and it's everyone's last chance to snatch up some of our cool perks!
As an incentive, we've slashed the cost of our 3 top perks:
Champion Sponsor, from $1000 to $750.
Hero Sponsor, from $2000 to $1000.
And Immortal Sponsor (only 1 available!), from $3000 to $1500.
Your total donations are taken into account when determining the perks you receive. So, if you donate more than once and your total donation amount puts you into the next perk level, then you receive that perk level! For example: If 2 weeks ago you donated $500 and qualified for the $425 Vanity Pack, and then you donate $325 more today, your total will be $750 and you will now qualify for the Champion Sponsor perk!
So, if there are those of you who have been on the fence, then jump on over and give us a hand! We are making this game for you, and we can't do it without you!
News about the Soundtrack CD ($36) perk!
For those who prefer digital distribution, we will be making the soundtrack available in high quality FLAC format to all those who have donated $36 and up, exclusive to our backers at that level and above. You can download and save the files and burn them as you wish, or load them to your favorite audio player.
Choosing the digital option not only gets Omri Lahav''s awesome music into your hands quicker, it will also help us save costs and ensure more of the money collected from the campaign goes toward developing the game!
When will the perks "ship"? Once the campaign has been completed and the funds transferred from IndieGoGo, we will begin working on finalizing and shipping our perks. We'll be contacting most of you for any necessary details and to tie up any loose ends. We'll finalize things with our vendors and shippers and get those perks into your hands between now and Christmas 2013. The Campaign isn't over yet! We still have a little over a day to go! Spread the word! And thank you for everything you've done for us so far! :)
When will the perks "ship"?
Once the campaign has been completed and the funds transferred from IndieGoGo, we will begin working on finalizing and shipping our perks. We'll be contacting most of you for any necessary details and to tie up any loose ends. We'll finalize things with our vendors and shippers and get those perks into your hands between now and Christmas 2013.
The Campaign isn't over yet!
We still have a little over a day to go! Spread the word! And thank you for everything you've done for us so far! :)
Dear fans, backers and developers!
Thank you very much for your support! Thank you for all the positive or critical comments, the donations, your help in spreading the word about our campaign and the work done by everyone who works together with us on 0 A.D.!
In this update we would like to give you a better look behind the scenes of developing a free and open source real time strategy game!
We have two technical articles about programming topics and some videos of LordGood, our new team member in the art team, sketching and modelling the new Ptolemaic buildings and a Carthaginian temple.
Article about font rendering by RedFox (Jorma)
Interested in learning more about how different forms and styles of text can be displayed efficiently? Check out the detailed but well explained article here.
Article about scripting by Yves
Videos by LordGood
Watch him sketching and modelling some new buildings:
Also watch his unit portrait painting video if you have missed it in the previous update:
As promised, here are the remaining parts about programming topics from our development update.
We only mention a few of the most interesting changes. For a detailed description of all the other important work since the last development report, read the full report on our website.
Gallaecio has been hard at work adding support for translations to 0 A.D.. In the future 0 A.D. should be available in your native language!
RedFox and Philip continued to work on performance by optimizing the RangeManager as well as continuing the review on the megapatch, as shown in RedFox's development reports.
Josh, alpha123 and others proceeded to work on different aspects of the multiplayer lobby, including incorporating Pureon’s new user interface and fixing remaining bugs.
sanderd17 implemented Skirmish Maps, which are a new type of maps, where you can change your civilization and other options like in random maps, while they are carefully hand-crafted and have the beauty of scenarios. He also fixed bugs and helped with code review. historicbruno helped integrating Skirmish Maps into Atlas.
Hi guys! Just wanted to give a quick update on what we've been up to for the past few weeks. There is too much to show in 1 update, so we'll talk about a few things in the area of art and music. First, some highlights:
sanderd17 has worked hard to implement the new Skirmish Map feature. Skirmish Maps are like scenarios in that they are hand-crafted in our Atlas editor and are well-balanced, but act like random maps in that factions are not set in stone (the players can choose their own factions) and the game host can alter various options, like visibility and starting resources.
The New User Interface
Pureon has been working hard on designing a new, sleek user interface (see screenshots below). We at Wildfire Games believe that the user should experience a contemporary, robust, and clean atmosphere while in the game. We aim to bring a sense of historical accuracy in conjunction with a clean modern interface with a few stylistic flourishes.
Mythos_Ruler has added more spec maps, added a more prominent player color texture for Greek females and warship sails, condensed tooltips, started on the data files for the Ptolemaic Egyptians, added build limits for special buildings, added new armor technologies to the blacksmith building, balanced stats of units, and updated the Macedonian sandbox and many other scenarios. He's also started the process of creating Skirmish Maps for the game, based on the existing scenarios. He has also started creating Ptolemaic and Seleucid units.
Enrique has modeled new buildings for the Gauls to differentiate them from the Britons (see above screenshot), upgraded existing Celtic buildings, fixed prop actor errors with buildings, and spruced up farm fields to be 3 dimensional and conform to changes in terrain, like hills and valleys. He has also started work on the Ptolemaic Egyptian buildings (see screenshot).
Pureon has continued work on his new user interface (see lobby screenshot above).
LordGood has been busy drawing new unit portraits for us and helping to design some of the Ptolemaic Egyptian buildings. (Video: Sketching and Coloring the Sacred Band of Astarte)
- "Highland Mist" and "Celtica" remixed with live Celtic harp, played by Avital Rom.
- "Eastern Dreams" and "Sands of Time" completely remade by Omri Lahav, with live percussion played by Jeff Willet.
- New generic peace by Mike Skalandunas, "Tavern in the Mist".
See you next time with the latest programming development news!