Sanam Has got a mention on IGN-ME Today! have a look at the Article here
Update #1, Some work in progress for Sanam’s 1st Game-Play Preview
As I promised we are working on a preview for Sanam’s game-play, and here are some of the things that you are going to see in the video content:
#Torrac Updated and Textured and shown how it is going to look like inside the Game-EngineWIP
#Scene Elements Textured WIP
#Fijleh Combo Animation #1 WIP
Update #2, Jan 26 :
Sanam is currently on Steam GreeLight you can Rate it here
The Game will support Arabic Language and English Language.
Sanam is a side scrolling platform action adventure game, developed independently by ‘Team Food Fighter’; a group of 4 people trying to fulfill their dreams.
The gameplay is inspired by our childhood’s favorite games like Prince of Persia, Viewtiful Joe, Zelda and many newly released games too. Full of urban myths and treasures just like some of the old school "Retro Games".
We started working on Sanam in August 2012, we planned to deliver an alpha downloadable level with the basic game play and later put the project on Indiegogo. Sadly, the funds we had weren't enough, so we delivered a trailer for the story of the game to showcase what we currently have for the alpha level in the video above.
The current content (alpha level and the 4 characters) is not the final representation of the game or the soon to come content. The game will contain 5 unique chapters and each will contain 5 levels with a boss fight.
We aim for Sanam to be a fully released game so we seek your help; the Indigogo community, to get enough funds to finish this dream of ours.
Sanam literally means Idol in Arabic.
We chose the name Sanam because its all about the idols "The fallen Gods" and their rise to power.
The meaning of Fijleh who is the main character in the game means radish in Arabic. Please see concept art below:
Mohammed Idrei: He dabbles in everything, has 6 years of experience as a 3D artist and he is a visual effects supervisor at B4Jordan. Mohammed is also an award winner for best visual effects for a foreign movie from Hollywood.
DurDur Draw Man: The shy concept/3D artist, has 4 years of experience in the 3D field, worked on couple of 3D feature films as a 3D artist. And Invaded Mars when it was cool, but he is that shy that doesn’t want for his name to be public yet!
Wajdi Adil Azar: The solid programmer, with 7 years of experience in programming and coding, living with “There is a script for that”.
Ibrahim Yasir: The Cube, 5 Years of experience in 3D Field, worked on couple of 3D feature films and iPad/iPhone games.
Samples of our work:
Re-Planet iOS - Ibrahim Yasir worked on it as a 3D Artist.
My Marbles iOS - Wajdi Adil Azar worked on it as a game developer.
Mohammed Idrei's Work:
Mohammed has also done Visual Effects, Camera Tracking and Compositing in these videos below:
The Game’s Plot:
The plot follows Fijleh, a radish monk. He is a sword master and weapon specialist. His character is aggressive and easily angered; he hates people getting in his way. Fijleh is found sitting in his cave, searching for inner peace when his world is turned upside down by the ‘Idols’. The Idols are fallen Gods who were once worshipped but have lain dormant for a long period of time. Their arrival once more disrupted Fijleh’s meditation and his temperament leads him to seek revenge, armed with his Broccoli sword.
The game art is a cartoon-stylized form of animation, complementing the theme of the world. The game follows Fijleh on his quest where he meets multiple characters; allies, enemies and scary bosses. The game includes a Multiplier function, encouraging players to play together in Co-Op or against one another competitively.
Note : All the Materials in the video belong to "Team FoodFighter" but we've used fragments of a song called "Moyuru (Sprouting)" From the Album "Yoshida Brothers" By the "Yoshida Brothers" as the background music for this video, for it was the inspiration while making the video.
We wanted to create an alpha downloadable level that would contain the basics of the gameplay, sadly we didn't have enough funds for it to be done, but here is a list of what the full game is planned to contain:
1. Single Player
Story Mode: Will give the player the option to choose his class, each class will have its own beginning and build-up.
Challenge Mode: Will give the player the pleasure to choose his class and complete certain challenges without the story line, slice'em and dice'em style.
There will be 5 elements used on the player's skill tree. These will be used in the multiplayer too. The better you build your character, the better your performance will be in multiplayer.
Co-Op will have two Styles
1. The player can open a gate and summon a friend or a random player to aid in the mission and unlock achievements.
2. The player can create an instance to invite his friends to play the single player storyline or the multiplayer storyline. Depending on the classes that the players choose, the story of the game will be affected.
Two Players will be playing against each other; this is going to be the fun part. One player will choose the good side, ‘The Heroes’. The other will be on the bad side, "NPCs Non Player Characters".
The aim of this mode is to spark the competition; should an ‘NPC’ deny the main player from finishing the mission in the time challenge. "NPC" player possess the "limited" ability to shift control across other NPCs along with other chosen abilities (from the menu), giving him the edge to deny the main player soul harvest and health regeneration.
This is one of the reasons we need the funds, to buy the licenses of the software we are going to be using to create and finish Sanam.We need to acquire a license for the game engine and other software.
We will also need to upgrade our development hardware to be fully capable of delivering this product on time. The game requires a hefty amount of horsepower to load all the elements and visuals, testing/debugging and general time consuming development activities. We are only four individuals, making this an even harder challenge, making our delivery estimate of "2 years" fairly reasonable, for developing and polishing this game. It is planned to be released for both Mac and PC hopefully through Steam.
We would like to express our gratitude to our friends and families for the awesome support! Special thanks to both DaremAqrabawi and WimMommen for editing and re-writing the story for Sanam.
If you'd like to see Sanam come to life, be part of our team, all you got to do is support us by donating for this project!
We are open for all your constructive criticism and comments, all in the name of making Sanam a solid and fun-to-play game!
So, if you found this campaign to your liking, help us reach our goal! Get yourself ready for an epic ride of fun!
Happy New Year!
3D Artist/Game Designer