Thank you thank you thank you thank you to everyone who helped make this happen. We raised the $2,000 we needed to finish Richard & Alice in a really good and satisfying way, and we’ll be spending the next six weeks or so doing exactly that.
We want to release Richard & Alice in February, so as soon as we’ve finished stuffing ourselves with turkey we’ll be getting back to work. We’ve already opened a dialogue with a wonderful artist and a fabulous composer, and we can’t wait to show off the new art and music as and when it’s ready.
And of course there’s the limited edition boxed copy, and all that stuff.
We’ll keep you posted throughout this process – I definitely don’t want us to ‘take the money and run’ here – so expect to see more in the coming day and weeks.
Until then, thank you all so much – your help is really appreciated, and I know we can make Richard & Alice a better game as a result of your gratitude.
Have a very merry Christmas, and an exceptional New Year!
Well, my goodness. We’re now almost three-quarters of the way to our target, with 16 days left on the clock. That’s absolutely fantastic. Thanks to everyone who’s chipped in so far – it’s totally appreciated.
I’m about to add our new trailer (which you might have seen doing the rounds this week) to this page, but first, as a treat for everyone, I wanted to show off something. You know how we’re doing the super-limited-edition boxed copy? It’s going to be exclusive to IndieGoGo $100+ pledges and people who’ve worked on the project. Well, today we can reveal the cover art. I really hope you like it.
Richard & Alice - Limited Edition Boxed Copy Cover
Thanks so much for all your contributions so far. We’re both so happy that people are willing to invest in this project. Seriously, thank you from the bottom of our hearts.
Today we’re able to show you something we’re working on that’s been made possible thanks to the generous contributions you’ve all made.
We’ve been able to commission talented artist Kyra Hills to completely redraw our in-game character portraits, and also to produce some full images of Alice, Richard and Barney. These should add an extra layer of presentational polish to the final game, and she’s been kind enough to let us show you her work in progress.
So, attached to this update are her initial sketches. There’ll no doubt be more to show soon. I can’t wait to see what these look like upon completion, because they’re already looking awesome.
New character images - initial sketches
Hi everyone! I wanted to post a quick update to say thanks so much to everyone who’s chipped in so far. Only six days in, we’re a quarter of the way to meeting our target, which is fantastic. We appreciate every penny donated. Thank you all, from the bottom of our hearts.
I’m pleased to announce that, according to our budget, we now have enough money to do the following:
- Commission two more pieces of original music
- Commission someone to make our UI and menus look better
To ensure complete and utter transparency with this Flexible Funding campaign, you should also know that the following amounts will allow us to do these things:
$1000 – Two more pieces of original music, new character mugshots
$1500 – Animated character mugshots
$2000 – An awesome launch campaign (I want to find a way to ensure YOU LOT can see some benefit from this as well, so watch this space!)
Thanks again to everyone who’s helped out so far. More updates soon…
DAY 1: We’re really pleased so far. Richard & Alice isn’t a huge name, so we’re delighted that already people are chipping in. That a couple of people have even gone for one of the higher perk levels is wonderful. Thank you, from the bottom of our hearts.
I just wanted to address something that’s come up today with regards to our choice of a Flexible Funding Campaign, in which we receive a portion of the money whether we reach our goal or not. Some people have suggested this is ethically dodgy.
We went for a Flexible Funding Campaign for a couple of reasons:
1) We had no idea how much people would be willing to chip in. We like to think the game we’re making it pretty good (and others agree!) but in terms of the business side of things? Not a clue. We didn’t want to price ourselves too low or too high, and end up with no money as a result. Our solution? A flexible campaign.
2) Even a small amount of money would help at this stage. Now, the game can still be finished without additional funds, but there are certain things we want to do with the art and music. Even $100 – which we’ve now passed – would allow us to do something that’s in our big master-plan.
People have commented on it being risk-free for the developer, but full of risk for the funder. Maybe you agree. So I’d like to raise a couple of points here too:
1) The game WILL be finished and released either way. It’s about 90% complete now, and we’re just around the corner from beta testing. The project doesn’t REQUIRE additional funds to be finished, but we do want to make sure it’s as brilliant as it can be – for your sake, as much as ours.
2) We’re trying to be transparent about how we’ll spend the money, and have included a priority breakdown on the campaign homepage. However, this isn’t as detailed as it could be. So in the coming days, I hope to post an update which details exactly how we’ll spend the money at different levels, so people can make a more informed choice of whether or not to invest.
Hopefully this has cleared things up a bit. Thanks once again to everyone who’s chipped in so far. And to those of you considering it – imagine, like, a whole lifetime of being loved, right? Doesn’t that sound cool? I think it does. So back Richard & Alice. You won’t regret it.