We've been working on Pengame since 2007, only as a hobby. Then this year we erased everything and started from scratch - this time not just as a hobby project, but something we'd like to release eventually.
Pengame is a side scrolling shoot ’em up, with platforming elements. The combat is going to be fast paced, and skill based, involving different types of weapons, combo based melee attacks, an RPG-like skill tree and of course bullet time.
All graphics are hand drawn and animated frame by frame, giving the game a nice minimalistic aestethic. According to the plot everything was drawn by a 16 years old kid in his book during a boring class.Therefore initially we wanted the game to look like something anyone could draw... Well, our artists got a bit carried away there, so the game actually looks like it could have been drawn by anyone with the talents and expertise of a professional graphic designer. :)
The enemies are somewhat grotesque and nightmarish. Similar to the stuff we doodled in our high school years. Mechanical nodding rhinos, giant snails with cannons on their back, little cute demons playing electrical guitars, giant irish thugs with a can of beer in their hand - anything you can imagine, but probably wouldn't!
The level design is just as twisted as the enemies in looks. Some parts of the scenery will actually turn hostile to the player (like the Big Ben, who will try to kill Stickman, when he attempts to stop the watch at five o'clock, so everyone in London would go home and have a tea, leaving the city empty...).
The levels are going to be large, fairly open, freely explorable, with general directions on what the player should do (but with a few options on how he should do them).
There was this 16 years old kid, who hated school. Imagine that. He just kept doodling in his exercise book during class, creating a wonderful world. The doodles were happy and free. But everything changed, when the kid drew the Teacher, the most notoriously evil character any of the doodles have ever seen.
The Teacher corrupted the inhabitants of the book quickly, turning them into mindless minions of hers. Only a couple of them managed to hide, but none had the courage to fight back.
The Kid seeing the corruption drew four warriors to defeat the Teacher and restore order in the book, but they all failed, and got corrupted themselves. There is no other option, the Kid drew Number Five, a stick figure - this is his turn to try and save the world... Well, that one book, really, but it's a quite big one!
Number Five (#5) or Stickman is our main protagonist. Since he is only made out of simplistic lines and dots he is extremely agile. His abilities are tied with his minimalistic form, meaning he is able to adapt and endure. His predecessors (#1 - #4) were all big, strong drawings with various abilities (Time traveling, super-bullettime, extreme intelligence etc.), but with various weaknesses as well. #5 was created with no powers, but with no weaknesses!
The Kid takes up the role of the Narrator commentating on your actions. Unfortunately #5 isn't really the strong, silent type either, so you may expect him to have an opinion about the Kids choice of words.
The game will be fully voice acted. Lots of indie games don't have any, or have terrible voice acting, because that's a typical thing to save some money on. In our case the voice acting is the most important part of presenting the story to the player, so getting quality voice actors is a must. You can check out our Voice over documentation to get the idea.
What we get
Your support will help us to:
- Work on Pengame full time (maybe hire some extra help).
- Get an original soundtrack.
- Get quality sound effects and voice actors.
- Promote the game.
What you get
Most importantly the game - supporting us will act as a preorder (with any preorder bonuses we may come up until the release). The game on release will cost around 10 USD (not decided yet); but pledgeing now will get a copy for you for 5 USD (or even less if you grab the Early bird limited reward).
Some of the higher tier rewards will give you the chance to leave a mark in the game - like adding a short message that will come up as part of the scenery (since the game takes place in a book it'll blend in perfectly), or coming up with a new enemy type (abilities and looks as well). For obvious reasons though we have to limit these rewards. First-come, first-served.
In case we raise more
We'll be able to work on a multiplayer component (coop and PvP, including local splitscreen and online multiplayer). We would not postpone the release of the game in this case, but release the multiplayer as a free DLC a little bit later down the line.
Also more money would make it possible to port the game to other platforms (at this point we're only thinking about xbox 360, but it's only a matter of resources of course). In case we get enough pledges we'll add copies of Pengame for Xbox 360 (or any other platforms) to the list of rewards as well.
You know the drill - If you got too much money give it to us and we'll <3 you. If you barely got any money give it to us anyway and we'll seriously fricking LOVE you!
Or alternatively, if you honestly haven't got any money, just tell your friends about our project, share it on facebook, twitter, reddit, via e-mail, regular mail, make a cardboard sign of it and take it down the street, whatever you can think of! (Note that sharing our project via social media will also help us get featured here on IndieGoGo!)
If you happen to have any ties to gaming sites or blogs that might be interested in doing a story about our game and our campaign, please let them know about us!