Hey Everyone Another quick update from the IX HQ…. The quickly growing Developer Team continues to work on agile sprints, while our Product Team uses a lean UX methodology to help them manage this process. So what? Here’s a diagram of that process, to give you a quick glimpse of how we’re building the app that will be included with your Muse when it ships:
Another quick update from the IX HQ….
The quickly growing Developer Team continues to work on agile sprints, while our Product Team uses a lean UX methodology to help them manage this process. So what? Here’s a diagram of that process, to give you a quick glimpse of how we’re building the app that will be included with your Muse when it ships:
1. We put forward hypotheses of potential applications for our brain sensing technology and conducted up-front user research using quick-and-dirty-prototypes. This approach helped us refine and iterate concepts which stood out. More importantly, it also helped eliminate concepts that were simple novelties or “neat gadgets”.
After trying the prototype, our research participants consistently told us the value it could have in their daily lives. We built that learning and feedback into our final product.
2. We combined a couple of powerful industry methods (“lean UX”, “agile”) with a little out-of-the-box thinking into what we’re calling an “aspirational” design approach. Long story short, our developers worked on new iterative builds every two weeks, and we ran each build through the gauntlet of extensive usability testing and UX validation.
3. As a parallel process, we are maintaining an "aspirational" long-term view of the product concept and constantly revising it based on our user tests.
Our developers are working around the clock to bring the concept to life as the Product Team simultaneously refines and improves the user experience. These improvements ripple out into our long-term vision of the product.
The goal? We want to make sure this is not just another gadget, but a robust, innovative tool which helps improve your daily life.
Until next time
Issuing a quick update from IX HQ….
Muse was named as an honoree at the International CES Innovations 2013 Design and Engineering Award in the ‘Tech For A Better World’ category!
The application that comes with your Muse is being built in Unity. This allows us to runacross many platforms, including iOS, Android, Mac, PC, among others.Our App will support iOS 6.1+ and Android 2.3+ and will be builtfor iPhone and Android phones first, with tablet support soon after.
We’re also conducting app research sprints every two weeks. We recruit real users who provide us with unbiased feedback on the user experience. The data is used to improve the app and test new features in the subsequent research rounds. We’ve conducted 4 research sprints to date and have at least 4 more on our list.
We’re continuing testing on firmware and Bluetooth pairing modes, version numbers, and factory reset modes. One major test we continue to run is “Bricking”, which allows us to identify and remedy potential security alerts on the firmware side. We have built in many safeguards and continue to run tests on things from the obvious (one time programmable memory) to the imaginary (hack sessions on our own firmware to plug the holes)
Until next time
In case you did not get our email, sent moments ago, titled 'An update on the status of your Muse headband', we have attached that message here as a PDF
Until next time
We’ve received a lot of questions about the number of sensors Muse has, as well as why the number of sensors is important.
We’re answering this question here for you today to help clarify things. We’ve also updated the wording on our website in the FAQ section
Have a question you’d like us to respond to in a future update? Contact us: firstname.lastname@example.org
Until next time
Q: Your video says Muse has 4 sensors. But your website says that Muse has 6 sensors. Which number is accurate?
A: Muse has 6 sensors, which include a ‘ground’ and a ‘reference’. You may have also seen these sensors referred to in some technical documents as electrodes. These are important for both a great user experience and delivering exceptional data quality.
The reference electrode provides a baseline measurement that every recording is compared to. You can think of it this way: when you measure your height, you measure it relative to the floor. When measuring brainwaves, it's relative to the reference electrode.
What is commonly called the ground electrode is used to cancel noise that is present in all other recordings generated. You can think of it this way: EEG recordings, like many other types of recordings, are susceptible to sources of noise. One way to increase the signal-to-noise ratio (getting rid of that noise), before the data is sent to the host system such as your tablet or PC, is through the ground electrode.
The ground and reference electrodes are crucial to generate full, complete, and flexible data from Muse, as well as providing a more dynamic user experience. When we include the ground and reference in our sensor count, the accurate sensor count for Muse is 6.
These 6 sensors give you full and complete control over your app experience. When our Brain Health System displays real-time feedback it really is a truthful measurement of your brain's current activity and performance.
Our last two updates have been in video form. We did a calculation, and given the number of questions we’ve received through email@example.com if we answered them in video they’d last about as long as the first season of Star Trek: The Next Generation (or for non-Trekkies, about as long as the Twilight Series).
So we updated our FAQ page with new content, for quick reading, to better answer your questions about Muse!
Stay tuned for our next (3 minute!) video update on SDK versus Brain Health System compatibility from our Tech Team.