MetroJoust is a multiplayer and multiplatform game mixing both a casual gameplay and a rich universe where players can create their own stories.
Starting as a nice looking and easy getting casual game, MetroJoust enriches its gameplay with a real RPG dimension. It includes character levelling, interaction with other players and non player characters and a complete guild system. More than a thousand items will be available on the launching, allowing players to upgrade and personalize their characters as they wish, and make them look good!
The core of the game is the joust itself. It's based on a paper-scissors-rock system where player get to choose their attacks and their defensive moves for the three rounds of the joust.
Joust after joust, players accumulate both XP points and virtual money. The XP points allow them to develop their character characteristics and make them stronger, more resistant or more precise, ... Spending the virtual money in the shops, the players can personalize their character look but also, change their characteristics with that of the items.
Once the player has made his choices, the challenge is sent to the designated opponent who then chooses his moves and equipment as well.
When the MetroJoust servers have collected both challenge and reply, the opponents can watch their joust on the screen.
This is for the casual part which can be played from all platforms and especially from mobile phones (iPhone and Android for now, Windows Phone as well if backers answer in number ;-)).
Playing from the Facebook app, the website and possibly from versions specific to tablets, MetroJoust players get to enter a far richer game which includes among other thing a complete guild system.
While its members contribute to the building of several facilities, the guild becomes able to organize events and tournaments, to join quests and large scale battles. By creating or joining a guild the player then gets access to specific items, he can train his character faster and, far more important, he gets involved in the MetroJoust community.
We've worked on MetroJoust from the first days of Naoplay studio, but we decided to put its production on hold at the beginning of this year. We indeed found it highly risky to launch a MMO while we counted only a few fans and had quite a confidential fame. Nevertheless, after we launched a first trailer and released a few pics on the Internet, we received some amazing feedback from gamers and the most frequent question we are still asked today is "When will MetroJoust be released ?".
If people like the idea and the universe of MetroJoust, we are fully conscious that nowadays a game needs a very high level of polish to meet success. The technical part must be 200% responsive and to seduce new players, we have to give our CG artists the time they need to offer us their best assets.
Once the game ready, we do not underestimate the cost of the communication necessary to make people know about MetroJoust and why they should give it a try.
We obviously chose indiegogo because we need financial help to make MetroJoust come true. But hopefully, this campaign can also contribute to see our game getting more and more followers eager to play the game!
Today we have a game design which details the player progression in the game level by level, and a complete guild system enriching the gameplay with a real focus on the community. If we have already specified some scripted events for the game, our goal with MetroJoust is to give our players all the tools to create their own events, their own stories.
On the technical part we have a fully functional database around which all our modules can interact. Our technical architecture allows us to welcome iPads, iPhones and most Android devices and to see them exchange between each other and with our web and Facebook versions. We've conceived it in order to welcome more platforms in the future if we get the opportunity to do so.
We have the general design for the website and Facebook versions. We'll be able to open the beta for these two versions before the end of the year (we'll get more precise depending on the results of the indiegogo campaign).
We also have a functional prototype for iOS and Android but we're not totally satisfied about the interfaces and want to spend some more time on them before releasing them, a few weeks after.
Supporting us is currently the only way to see MetroJoust come true and we hope that you'll want that as much as we do!
We've spent time to get the technical architecture ready to welcome all the creative ideas we got. That includes the game as we've "limited" it today with a reasonable budget, but also other ideas if we get surprised and receive an astonishingly enthusiastic reply for our backers (that's you!)!
That goes from more numerous characters and landscapes for our joust fields, to the Windows mobile phone version of the game, applications for media-centers and smart-TV, 3D rendering, ... Don't worry, we are not short on ideas!
But to make all these ideas come true, WE NEED YOU!
Beyond the financial contribution, do not forget that you can help us using the share tools of this page. Get the word out and make some noise for MetroJoust!
Team on This Campaign:
Chief Production Officer
Chief Executive Officer
Assistant Project Manager
Unity3D Lead Developer