Why a Campaign?
Jeklynn Heights is an indie game that started in 2010. Our team is made up of developers from all around the world with one single goal in mind - creating innovative and fresh new games. As of now this project has been entirely self funded, so now we are asking for your support as we start to move this game into beta testing! We are using the Unreal Development Kit to power this game
What is the essence Jeklynn Heights?
Jeklynn Heights is a multiplayer game that incorporates a multitude of genres and themes including 1st and 3rd person combat, RPG, strategy, and adventure. The game takes place entirely at night, a time when violence and peculiarity are at their peak.
The town of Jeklynn heights is separated into two sides:
The Slums (Poor) The Square (Rich)
Each team starts out on the opposite side of the map. Both teams have several unique characters you can play as throughout the duration of the match. Each character has a different attack rotation, ranged weapon, and various special abilities.
The goal of the game is to acquire the Orb of Egression located in the other team's base. In order to capture the orb, the teams will need a portion of their overall players channeling it based on the team size. Successfully capturing the orb is your ticket out of this crazy town, but it comes with high risk.
Throughout each playable map there are structures called Sanity Posts and Ability Orbs. Capturing a Sanity Post will give the acquiring team a forward position and more sanity; a resource used to level up your character to gain special attacks. Capturing Ability Orbs will give the acquiring team a huge advantage by making various passive and active abilities accessible. Sanity Posts and Ability Orbs can be recaptured by the enemy team however, so it is crucial to defend them and brainstorm which ones would benefit your team.
Where does the money go?
As mentinoned earlier, all of the money spent on this project has been self funded. Additional funds will help us tremendously as our focus redirects into expanding our company and our content.
- Marketing/Advertising of our game once we enter beta
- Hiring additional developers in animation, programming, artwork, customer support, design, etc.
- Creating new characters, weapon, and other content (goes hand in hand with expanding our team size)
- Continued development beyond beta and release.
- Server Costs
This project has been a labor of love and we can't wait to share it with everyone. If you think our project looks cool, please consider a donation of any amount to help an upcoming indie game! We are very close to entering beta - so this is a perfect opportunity to get involved with our community and support this project. Aside from donating, spread the word about our project to friends and make sure to register on our website.