OK, I KNOW THIS IS RIDICULOUS.
I want to make games. And as soon as I read about OUYA, the $99 game console, I decided “hey, that’s definitely the platform I want to develop games for.”
My goal is to raise enough money to pay for the $1337 reward on the OUYA Kickstarter campaign. I'm already a backer, I just need your help putting together the funds. And in return you'll get some silly/fun/useful perks.
So why the hell would you help me with this?!?!?!
There are probably three reasons:
1. You think it’s funny that I’m raising money through an Indiegogo campaign to contribute to a Kickstarter campaign.
I mean, it’s funny, right?
2. Second reason: You care about me. Maybe you’re my mom. Ma, thanks for everything you’ve done for me. Keep your cash, your love is enough.
3. The last reason is probably the most interesting: you want to help someone that’s new to game development get started. You’re the people that will really make this thing work.
This indiegogo campaign isn’t just about getting that $1337 Elite Developer Special from OUYA. It’s about providing a tiny amount of seed funding for an indie game developer that’s just getting started.
That’s a noble reason for contributing, its valuable, and I’ve designed the perks for the campaign to give you a lot of fun and silliness and value in return for only a small amount of money.
And it's a gamble for you because you don't really know me. I'm not a famous game developer, just some dude that's trying really hard to do what he cares about.
But hey, risk is fun.
Update from Day 1:
Since I became a backer of the OUYA campaign, I’ll make sure to have the $1337 ready by the end of their campaign. That’s not too big of a deal.
This campaign is all about recruiting new and old buds to help me out with the costs of getting started. And it’s about getting started as a game developer in a big, public way.
This campaign also gives me an interesting incentive to prove that I can learn and create cool projects with Java and Android.
By the end of the three weeks of this campaign I will have demonstrated my learning in a way that shows I’m ready to take on serious game development. And that part of the campain isn’t so much for you people, but for me.
And maybe you need a little bit more incentive!
That’s fine, I don’t blame you.
I’m new to developing games, but what I do have experience with is media production, writing, and journalism. So as part of this project I will be documenting EVERY part of learning Java and Android, every experiment with gameplay, every quirk and discovery I make in developing for OUYA, and I’ll share that on a site that’s free and creative commons licensed. I will work in the open, and will release some (or maybe all?) of my OUYA games as open source.
In 2009 I graduated from The Evergreen State College with a focus in journalism and web development, and for 3 school years I worked as an advisor to the student newspaper there, so I have experience with and a deep interest in education and sharing information.
By funding this campaign you’ll help me document every step of learning how to make a game for the OUYA, as I learn. So between the documentation that I write and the code that I release as open source, I hope to make a valuable learning resource for other people wanting to learn game development.
I'm new to game dev, but I have programming, storytelling, writing, and basic game design skills. This campaign will be a kind of "kickstarter" (get it?), to help me meld all those skills together to start programming games.
And, you know, here’s one more incentive:
Let’s say something totally weird happens, and I raise more $1337 dollars.
Everything past that amount will be split in half.
Half will fund my first OUYA game, and half will be donated to the Electronic Frontier Foundation.
That’s a nice thing. I don’t expect to get more than $1337, but if I do, donating a portion to the EFF would be a good thing to do, so I’ll do that.
So in the past few days here’s what I’ve done:
I started learning Java.
I started learning Android development using Eclipse.
After spending a lot of time building web sites, Android development is a new learning experience. You can follow my progress with this and with learning Java on my github profile.
As part of the campaign I'm starting to learn Java and Android 4.0 right now, And I'll provide updates throughout the next three weeks about the progress I've made.
What kind of games am I going to make?!?!
Read this short story I wrote a while ago. I want to make weird-ass games like that.