That's precisely why you should keep a close eye on Eternal Eden: Ecclesia. This project proves that even with all the crazy high-tech, shoot-em-up options out there, a few developers still care about making enthralling, truly engaging role playing video games.
Eternal Eden: Ecclesia is a direct sequel to the 2008 role playing video game I created, Eternal Eden. Upon release the game rapidly developed a loyal fanbase, and it's actually thanks to these awesome followers that I was motivated to create a sequel.
The game will be offered as a digital download for the PC, Mac, iPad and possibly the Ouya.
Other platforms? Let's say it will greatly depend on the success of this campaign.
As soon as Eternal Eden: Ecclesia is pre-ordered, email me at to receive the first installment for free. You can also play the 5-hour long demo of the first game [here]. Bear in mind the first game was released in 2008, the upcoming sequel is greatly superior.
In the first game, EE1, you traveled in two parallel worlds, a wink to two cult-classic games I greatly enjoyed when I was a teenager. In my upcoming game, EE:E, the journey has evolved a bit differently; the player explores a single world but it's constantly influenced by four powerful reality paradigms (Cryo, Terra, Inferno and Omega). I think this concept will amp up the gameplay experience in a totally new and addictive way. That's my goal, and I'm working hard to make this happen.
- Gorgeous artwork.
- Thought-provoking storyline with shocking twists and revelations.
- Soundtrack with memorable themes.
- Addicting battle system - fights occur directly on the exploration maps allowing for interaction with the surroundings during the battles.
- No random encounters.
- No level grinding. Battles play out at a reasonable pace and enemies do not respawn once they've been killed. The Omni Level System allows for a balanced progression in the game.
- Epic bosses with unique destruction.
- Completely packed with a huge assortment of puzzles, mini-games and side-quests to keep you busy for hours.
After eons of dwelling in nothingness, the world of EE:E re-emerges inexplicably into existence. The survivors are lost and devastated... they have no clear memories of the incident that triggered their sudden blackout from reality... they aren't prepared for what awaits them. Even worse, the fabric of this reality is unstable and volatile, and their homecoming is incomplete. The topography of their world has either been radically altered… or has not reappeared at all. The souls of the rest of the population are sealed off from this existence, their corporeal vessels waiting in statues of salt.
Folks begin to realize that something sinister is at work, that Ecclesia is under siege by unknown forces far beyond their control. Meanwhile, a foreign opponent reveals himself as an immaculate angel from Heaven, Gethsemane the Righteous One, whose sole purpose is to cast the people of Ecclesia back into the realm of nonexistence, punishment for the mistakes they cannot remember.
Despite the hopelessness of their situation, the survivors discover a ray of light: a demon from the past. This fearsome creature their ancestors long ago christened 'The Despair,' a name they spoke with dread and fright… is now the only hope left for Ecclesia.
Thus begins a struggle between sin and grace... God's will and mankind's innocence…
The creation of Eternal Eden: Ecclesia began at the end of 2010. Initially, the game was made with RPG Maker VX, but after struggling in development hell for months due to software limitations (let's admit it, Eternal Eden: Ecclesia is a complex game and needs specific tools), I decided to change course and utilize my own RPG framework combined with Unity 3D. My objective was also to be able to port the game on other platforms. It's a series of long stories that I won’t address today, so let's just say that creating an RPG with high and exacting standards is an extremely long and challenging process.
For most parts of the development I used open-source technologies: Sharp Develop for WinForms and WPF applications; Open Office for documenting the project and writing the storyline; and Blender, Gimp and InkScape for the game graphics.
In the gaming industry people know me as Elder Prince. I'm 35 years old, I live in a small town called Shawinigan Falls in the province of Québec, Canada, and I've been working on games for over a decade. My first successful title was Eternal Eden in 2008.
I've spent a crazy amount of hours on this project. There are times of great passion and joy, and also times of despair. Making an RPG with my high standards is not a simple task. However, I believe the foremost reason you should support my cause is to witness a little guy struggle to succeed, no matter what the difficulties are. My first game was a success story, so I keep believing I'll make it.
I can confidently say that this project is the product of a one-man band. Even though I received a lot of very qualified CVs, I decided to create this game on my own, my motivations being both financial restrictions and personal fulfillment. For this project, I'm writing the storyline, I'm programming every feature, I'm drawing the graphics, I'm composing the soundtrack, and so on. There is no better way to tell you that this game is the reflection of my soul.
But there is one important exception! Let me introduce you to Dorian Tokici. He's in charge of the sprites and their animation. We've been working together for a long while on various projects including a Playstation Portable game for a game company based in Europe. Dorian is very skilled and very dedicated.
The graphical style of EE:E is mix of pixel, painting and 3D arts. The game retains the old-school atmosphere of the golden age of RPGs, while staying up-to-date with the modern age of gaming.
The music style is old-schoolish, reminiscent of the sound chips used during the SNES and the PSX era. I believe it's important to retain the video game atmosphere rather than trying to replicate movie scores.
Everything in the game is homemade. There are no stock graphics or music purchased from royalty-free websites. There are no images downloaded from Google and packed in the game randomly - except for minor texture references which are greatly modified in the final product. There is no outsourced work. Everything in EE:E is a product of my own skills.
It's why you should support this project. It's made with love, effort and talent.
Personally, Indiegogo is the crowd-funding platform I love the most. The website has a great sense of community, the founders accept all types of payment methods, the campaigns have flexible features, and it's accessible to Canada. I won't lie; I have my concerns about utilizing Indiegogo instead of KickStarter, mostly because there are no mind-blowing video game success stories on Indiegogo, while several games on KickStarter have received pledges of over 1 million dollars. However, let's see it as a challenge. Maybe together we can prove RPGs can break records on Indiegogo? That would be so amazing!
P.S: Watch my previous Indiegogo campaign: I demand 5 millions... Or I'm gonna devour this cute chipmunk!
Presently the game is only being tested on PC, so it's important that I purchase a few other critical pieces of technology ASAP. I will need one Mac machine at least, and an iPad. Although I'll use open-source software for Mac and iPad, I may be forced to purchase a few programs. Furthermore, I will also need to upgrade my license of Unity and purchase a bunch of add-ons. That's at least 10,000 USD in expenditures.
Finally, I need to improve my living and working environment. I've endured harsh conditions for months. I was fine, I stayed strong, but I'm afraid my HP and MP are reaching truly critical states.
In other words, the less time I spend worrying about bills and my health, the more quality time I can spend working on the game.
That's a good start! Thank you! As a token of my gratitude every newcomers who pre-order Eternal Eden: Ecclesia will instantly receive the first Eternal Eden for free!
We're making good progress. You will receive a cute professional looking Walkthough e-book of Eternal Eden: Ecclesia. Everyone who pre-orders EE:E will receive it for free.
We're almost halfway of my minimum expectations! As a token of my gratitude everyone will receive the first RPGisode of my upcoming series called Faerie'O when it's ready.
Eternal Eden: Ecclesia for:
Eternal Eden: Ecclesia for:
This goal is a decent expectation based on all the hours I've spent on this project. If this milestone is met I will be so happy that I will release a Remastered Edition of the first Eternal Eden game as a bonus item. Everyone who pre-orders EE:E will receive it for free.
My first game will be upgraded with some reused materials from EE:E. It will have an improved battle system, new graphics, new music, and new dungeons. Bear in mind that this remastered edition isn't meant to be superior to the original EE1 as it's not a complete re-design. Let's just say it will be an even more enjoyable experience than the first edition.
High-Definition graphics upgrade. By default, the game uses small resolution textures that are zoomed during playtime. People using an iPad or an HDTV may be interested in playing the game with more defined textures. That, however, will require a lot of work since all the graphics have to be resized to 5 times their original size and embellished. Thus this milestone has to be met to make it possible.
Eternal Eden: Ecclesia for:
3D reboot of EE1 merged with EE:E in one single installment as preliminarily discussed [here]. The Nintendo 3DS, Wii U and Playstation Vita are in consideration. It won't be offered as a free perk, but if this stretch goal is met I will start to show contents of the game officially and proceed to its completion. There is a good collection of 3d models already created for Eternal Eden: Ecclesia which can be reused for the 3D version, we have a solid start!
Eternal Eden: Ecclesia is set between December 2012 and Q1 2013.
Eternal Eden 'Remastered Edition' is expected to be delivered during Q2 2013.
If I have enough money to pursue the 3D version of Eternal Eden I will start posting content shortly after the release of Eternal Eden: Ecclesia.
Thank you and let's do this, baby!
Team on This Campaign:
Creator, Game Developer