Dreamcast Worlds is now finished! Get it at dreamcastworlds.com
Something from the comments:
"I’m really looking forward to this book – it covers an important and under-studied part of videogame history!" - Richard Lemarchand, Design Lead for Uncharted series
"Rupa Zero is a super-smart game thinker and we’re big fans of hers at H&S – great project to support" - Hide and Seek Studios
"Good luck with the project!" - Chris Olson, VP Digital, SEGA of America
A historical book about Dreamcast games, with a unique approach - in this book I tell the story from right inside the games themselves.
Travelling through the maps and screens of three Dreamcast games, follow the network of players, developers and events that contributed to the Dreamcast phenomenon. It's a spatial history of videogames, focusing on a time when 3D, open-world virtual play spaces first became possible.
When you remember video games of the past, what comes to mind? Is it the incredible processing power of the machine on which you played? Is it the hard work of coders and artists whose names you never learned? No, I bet the first thing that you think of when you remember your favourite games is exploring the game yourself. Pushing your character through the terrain, progressing further into new areas, finding hidden secrets... This book tells a history of those game spaces.
Why you'll love this book
"This thesis takes studies of this subject in a new and highly original direction, bringing to it a comparatively broader, holistic perspective... Zoya writes with exceptional clarity about difficult topics and often finds unusually felicitous phrases to articulate her ideas."
"Her discussions of the way in which space is constructed, of game design as a form of spatiality, and of the human interactions within this virtual space are especially illuminating."
"This is undoubtedly an original piece of work, which probes the current thematic limits of Design History."
What I need and what you getI really want to get this book made, but I need funds to allow me to spend time working on this instead of taking on more Japanese-English translation work to keep myself afloat. That's part of the reason why I've reached out to the book's audience directly, offering pre-orders and favours in exchange for a sort of writer's advance. If I hit the $5000 target, that will give me just under $3000 after fees, tax and the projected cost of printing the pre-ordered books once I'm finished - enough to let me work part-time on the book for 2-3 months (this figure is a very rough estimate and depends on which reward-level people choose to buy into).
Other Ways You Can Help
I want to develop this book in direct conversation with readers - I'll be sharing ideas and snippets with you along the way, and hosting regular debates on Google+ about the issues that come out of my research. No good work can be made without criticism, and you will be the first to hear what I'm working on and voice your opinion about it. I need your feedback as much as I need financial support.
If you're psyched about this project but you're not able to donate funds, then you can still follow my blog (zoyastreet.com) and stay involved in the conversation, albeit at a bit of a delay. I still need your discerning eyes, and I hope you'll be willing to lend them to me.
Team on This Campaign: