I am Alfe Clemencio of Sakura River Interactive. I work with a team to make games with interactive stories with gameplay. I'm starting this crowd funding project to make a game that will set a new standard in interactive storytelling in video games targeted to average gamer.
Don’t save the World: An RPG is a game where the effect of player’s choices are so strong they can change the genre of story and game. Live a life of adventure (RPG gamplay) or a normal life of running a shop (management-sim). Say "No" to saving the world!
The reason? I'm tired of being dissapointed at the promises of "Interactive Stories" and "Moral Choices" in video games. Usually along the lines of good or evil that doesn't affect gameplay that much.
It has been getting better recently but it's just not enough to give you the experience of TRUE CHOICES. (defined as choosing your own goals)
How can my small team and I do what AAA developers have trouble with? Don't know what to tell you other than we did a small test pilot of it already with around 80% review scores.
This is the 2nd Time We're Giving True Choices
To those that find our claims hard to believe, please be aware that this is the 2nd time we're doing this. We have experience. Take a look at our first game Fading Hearts! We got the reviews to back what we claim to do.
Reviews of our First Game - Fading Hearts
Don’t Save the World has several game genres in one game. Optional turn-based RPG, optional Management-sim, and to glue them together there is the daily life sim. There is also the mystery elements of the story that hide away some of deep secrets of what’s possible in the game.
Optional RPG game elements
The player does have a choice to take the traditional RPG route. The player can go on a quest to cleanse the lands tainted by the dark lord and then eliminate the dark lord. The RPG battle system will focus on stringing a sequence of different actions together. Instead of selecting attack all the time with the occasional heal, now players may attack with one weapon and swap to another weapon while the first one cools down. Or the player could spend most of their turn with stacking damage boosting actions to deal a strong blow. However some enemies are too fast for certain action strings and strong against certain attacks. So one strategy won’t work against all foes.
Of course if fighting battles isn’t your taste...
Optional casual style Management Sim
Got too many ultimate weapons with no desire to fight? You can sell them for in-game cash to finance your store! So you can make even more cash! Choose to live a more simple life of running a shop and earning a profit in a management-sim style game.
Collect quality ingredients and make the best kind of gear that is suited to you. Or create items that would fetch a large price. Expand to a nearby kingdom and watch the cash come pouring in.
In this game, hero takes quests from you! That’s right! You can send the hero or other mercenaries on quests for items you simply don’t have to time to retrieve, for the right price of course. If you want you can send the hero on a quest in the most dangerous area for a useless item! You can also send them scout areas for new ingredients or handle a surge in monsters. I’m sure the hero would be more than qualified to do the job.
Daily Life Simulation
Everyday the player chooses what to do to spend their time. So one day the player can choose to go a nearby area to fight monsters and get treasure. The next day the player can choose to create items, sell them on the market, read the news, talk to the locals. The characters that you meet and talk with have their own story that is connected to the fate of the wider world. Or the player can choose to travel to a different town for a change in scenery.
Moral Choices, Mystery
I bet you’re wondering about the moral choices and mystery mentioned in Don’t Save the World. How will this be different than any other game that promises moral choices? It’s hard to explain without giving you a concrete example.
Near the end of the game gamers might be given the chance to slow down or stop the hero from defeating the dark lord.
I will guarantee that some players trying to be “good” will try to stop or slow down the hero.
In this scenario you are not the hero and won’t be defeating the dark lord. If the dark lord isn’t stopped then all the lands will be flooded with monsters that will bring the cities and towns to ruin. The hero is definitely a good person and is trying to do good.
It’s because moral choices like this that morality meters won’t work for this kind of game. Can you figure out why gamers trying to do good would do something like stop the hero?
So there you have it. Optional RPG gameplay, optional management-sim, daily-life sim, moral choices and mystery, and most importantly... true choices where you choose your goal.
What We Need & What You Get
So we need around $35 K to make this project happen. This is to pay for the artists, composers, writers, editors and other awesome talent. That would be around $25K (a LOT of Art assets needed for an RPG). About $3.5K~ would be for combined IndieGoGo/PayPal international conversion fees. (Feel free to correct us if there is a mistake somewhere)
The rest of the $35K ($6.5K) would go to business expenses (accountant, lawyer, etc...).
You can get some great perks at each level. At the lower levels you can get a digital copy of the game and one of our previous games. As you go up you can get limited edition signed hard copies.
You can join the "Prophet Hunters" club where you get access to some exclusive content and be the first the developers turn to for feedback.
At the crazy highest levels you can name the legendary weapons and even name and design a character.**
** Certain restrictions apply as this is a highly interactive story enough as is
Get to hear a little bit of how our games are made in these interviews.
Help us put True Choices in more Video Games!
By contributing towards this game you help give a strong reason for more video games to have true choices. These games are NOT choose-your-own-adventure books on a computer.
Support us by getting some perks or sharing this on Facebook and/or Twitter. Help us make this happen! Click the links below!
Team on This Campaign: