Hi. I'm Daniel Cox and I want to create a short film, called Cog & Turbine.
I need $15,000 to make this dream come true, so I'm coming to you via Indiegogo and plead for the money. Please take your time to watch the short video above and then read through all the information presented below.
I first got serious about Cog & Turbine three years ago, when I realised I had developed the skill-sets and the talented group of friends, to make an animated short film with the high production values of the old 2d Disney short films, and the recent Pixar short films. Now, that might sound like a lofty goal (and totally admit that it is!), but I'm convinced that with the team and technology available, the only thing stopping us is lack of funding.
With your support and our passion, we can bring these characters to life!
As stated, Cog & Turbine is a short film about two game characters who live and work in a next generation gaming console, called the XP-10.
You see, when the user puts in the game, Cog & Turbine must be rushed to the game loading platform. Errr, I said RUSH fellas!
But that's just the setup! The game is really about what the two characters get up to when they're not working.
They belong together.
Let's talk a little bit more about the main characters:
Occupation: Robot game character for the XP-10 Console system.
Favourite catch phrase: "What do I look like"?
COG is an adventurous and intelligent character, though he is emotionally brittle. Just the very description of his name (see above) sends him into a rage. He occasionally does show a softer side, mostly to Turbine when he's done something that wasn't well thought out. He can be daring, but is mostly just headstrong. He can be very intense and hyperactive when excited by something he likes, but also very cold, shrewd about achieving his lofty aspirations.
Cog is also freakishly obsessed by an older retired video game star.
Turbine: n. Part of a device that drives a machine.
Occupation: Robot game character for the XP-10 Console system
Favourite catch-phrase: "Turbine like!"
TURBINE is a cheerful, good-natured character. His usual disposition is carefree, magnanimous, and generally detached. When it comes to work though, he is a perfectionist and has never been late to work.
Physically, he is barrel-chested, and although about three times as large as Cog, tends to get lead around by his smaller, but more manipulative friend. He is also easily distracted, something which is an annoyance to Cog and his gaming floor foreman 'Betty Boss'.
His favourite thing to do is have an oil bath.
Of course, there's other characters who are in various stages of development (these are just explorative concept sketches and still need to be refined and then modelled in 3d).
Occupation: Foreman of the XP-10 gaming floor.
Favourite catch-phrase: "Did I say it was quitting time?"
BETTY BOSS is the demanding female foreman on the XP-10 gaming floor. She is a straight-talking and serious character, always quoting the “XP-10 video game character handbook”. Omni-present through out XP-10 City and much to her chagrin, she invariably ends up involved in some hare-brained plot or swept up in some adventure with her annoying subordinates.
Occupation: Evil robot game character for the XP-10 Console system
Favourite catch-phrase: "I'll get you Cog & Turbine, even if it's the last thing I dooooooooooo --!"
In the game, SOCKET is the arch-nemesis of Cog & Turbine, and is the leader of a space force. Outside the game, Socket is comically nervous, malcontent, and an oddball. His main motivator is that he has become sickly envious that Cog & Turbine are the stars of the game, and that invariably Socket must fail so the user can win. This irks him to the point of being manic, and his jealously has consumed him. Therefore, Cog & Turbine must pay!
The show is inspired by the classic Walt Disney 2d shorts of the early 30’s, through to the 60's, as well as the modern 3d Pixar short films. If you watch the turntables and walk cycles presented in the video at the top, you'll see that I've kept alot of the classic design elements of the 2d Disney characters (such as the over sized gloved hands). That's because -- they work! No need to reinvent the wheel. I've spent many hours studying the great Mickey Mouse shorts with my kids, and I'd like to create something similar for modern audiences to enjoy.
Please find below a few of my favourite pieces of art that have gone in the development so far (and you'll be able to see all of this work if the film is funded -- one of the pledge rewards is a "Making Of..." booklet, so see reward details below)!
C&T Shape Design
C&T Explorative Colour Swatches
C&T - Polaroids!
So what will I be doing with the money?
Great question! I’ll be using the funds to hire the team I've put together to make this dream come true. It'll also be used for hiring voiceover talent, an original musical score and all aspects of post-production.
I'll be setting up a production company here in Sydney as a HUB, and hiring a Producer to schedule and coordinate the team. We'll also be working with one of the many post houses here in Sydney on the audio and post.
The final film will be approximately 4 - 5 minutes in length. Now, this may change depending on the final amount of funding we receive. If its more, the running time will be extended, so just consider that when you're pledging. We'll be delivering at HD Resolution, so it'll be cinema quality.
As an added bonus (and this is something I'm really excited about), we'll also be setting up a production blog so ALL BACKERS will have access to the storyboards, animatics, pre-viz animation etc. all at every stage of the production, and youi'll also be able to give feedback and contribute ideas, if you wish. I want this to be completely transparent for you, since it is your support making this possible and you never know where great ideas come from!
For the last decade, I’ve been working as a visual development artist on everything from kids animation to feature films to TV Series. I've also had my work appear in comic books by Image, Dark Horse and Ape Entertainment, and have been featured in Spectrum: The Best in Contemporary Fantasy Art.
For the last three years though, I’ve been working on Cog & Turbine steadily, and getting this short film made is my real passion and dream project.
I've been lucky enough to work with some very talented colleagues during my time in film & tv, most who are now close friends. Below is a list of the team members, their role and a snap shot of some of the projects they've worked on in the past.
Daniel James Cox
Lead Lighting Artist
THE REWARDS (finally!)
There will also be several exciting unlocks during this campaign, which will affect some of the rewards, so the more you promote the project, the better your reward will be. I'll be updating the unlocks as we get closer to each milestone, but I can promise you -- they will be worth it.
So thanks for taking the time to read through my campaign. I can promise you, this is going to be a great film but we can't do it without your help! During the campaign, I'll be making regular updates on this site, like adding pages to the book, and uploading any new designs or concept pieces.
I couldn't have gotten this far without the generous help and support of the following friends and family:
Mike Paech - Title Animation, 3D Walkcycle animation & Turbine Rig
Cameron Smith - 3D Logo compositing
Harsh Borah - XP-10 City and misc 3D Models
Daniel Cohn - Cog Rig
Andy Sutton - Misc rigging
Lisa Hague - EP advice
Linda Simensky - EP advice & for choosing C&T first in the 2011 Animag Pitch Party
And of course, you!
Creator & Director