Hi. We are BrokenKings!
We like making games.
Exciting news! We’ve started working on Castle Conflict 2. But now we need your help. Please take the moment to consider backing us.
Help us turn this:
Sir Theodore Quentin III makes an appearance.
Any donation of $5 or more earns you access to any campaign we make ever! See updates for more details.
Castle Conflict 2 will feature 100% fully functional, real-time online multiplayer. This feature has been requested time and time again, and with your help, it can finally happen. It will also feature a campaign map, and hopefully many morelater!
The funds will be used to:
-pay our audio engineer - Josiah Tobin, (first $1000)
-pay our artist - Sean Dunkley, (second $1000)
-help pay for advertising - which is really important but as an indie, really hard to pay for! (whatever we have extra after that - up to $3000)
-and make sure YOU receive your promised rewards.
Development officially started in May 2012 and we hope to release in the Fall. The funds we raise here will ensure we can pump out a couple of campaign updates with the same focus to quality and user experience.
Atleast one before Christmas, and another by Spring of 2013.
With your help.
This is where your funding comes in. Castle Conflict 2 is still very much like the original Castle Conflict in which it “...merges the best elements of tower defence and real-time strategies to create something truly unique” only so much BETTER.
Castle Conflict 2 will feature:
- Sweet HD graphics
- Compatibility with all the latest iDevices and Mac
- Global real-time Player vs Player
- Extensive single player Campaign Mode
- Game Center Stats/Achievements
I mean, you can battle it out with your friends (and enemies!) across the planet in real-time. Or embark on a campaign mode all on your own.
In 2009, my husband Stephen needed a creative outlet. So with the help of our friend Josiah Tobin for audio and art, Castle Conflict was born. (Hooray!)
Here's what the original looked like:
Interested in trying it out? Go ahead and click here.
Castle Conflict was created purely out of love, with no budget, and with many insane hours on top of already insane work commitments - in 8 days. (The campaigns were added at later points.) It had been a very trying, but also very fulfilling experience. Only the really mentally unhinged make crazy goals like these two did, but I remained supportive, if not always friendly. XD
We've released other games during our BrokenKings House phase, too. The most notable of which is Dirt. A story about a cat exploring an underground labyrinth with a pickaxe.
What You'll Get:
Here's some of our progress so far:
Running on both Retina and non-Retina display iPhone and iPad.
(Glitch on iPad retina display has since been fixed.)