Introducing Anzovin Rig Tools
If you're a CG animator, you're probably familiar with the concept of "rigging," the structure inside a character that deforms it's surface and gives you the controls you'll use to manipulate and pose the character. You're also probably familiar with how maddeningly complex and arcane character rigging can be.
Anzovin Rig Tools (or ART) is a completely new way to rig in Autodesk's Maya that is designed from the ground up to handle the complexity of a modern rig. Our toolset includes:
Ground-breaking, spline-based deformation with stretchy, bendable bones that any animator can reshape as needed.
New Rigging Tools for a New Century
Modeling, dynamics, shading, and rendering techniques have made great strides in the last decade, but our rigging and animation tools have remained largely stagnant. Sure, we've had some evolutionary usability enhancements, but the basic workflow and functionality offered in tools like Maya isn't really much different then it was in the late 90s.
ART takes character rigging into the 21st century. It will be of immense benefit to anyone who needs to rig expressive and believable characters, from students and freelancers who need a fast and easy way to deform their characters, to experienced rigging professionals who want to add high-level tools to their pipeline.
What We Need & What You Get
Reinventing the rigging and character deformation process turns out to be pretty expensive and time consuming. We've already worked on ART for more then three years now, but we've still got a long way to go--we need to do optimization, tooling, and GUI building before we can even consider ART to be an alpha product, let alone get it into beta testing.
Unfortunately, we're a very small studio, so we're continually getting distracted by the stuff that pays the bills--work-for-hire animation and smaller tools (like our new onion skinning toolset and our auto-rigging tools) that are much cheaper to make. If we're going to get ART out in some reasonable time frame, we're going to need some funding that lets us devote focused time and energy to preparing it for release. And that's where you come in!
We're offering discount codes to everyone who helps us push development on ART forward. Not only can you help us get ART into your hands quicker, you can also save money at the same time.
The higher teirs also offer inclusion to our alpha and beta programs. Note that while ART will be available for all platforms that support Maya 2011 and up, the alpha version will be limited to 64-bit Maya running under Windows.
ART is new technology founded on complex algorithms, so it's difficult to be precise about release date. However, if we're able to fully fund ART development, we are aiming to going beta sometime in June for a release this summer. We'll let you know immediately if there are any delays.
Other Things You Can Do To Help
If you're not interested in the ART discount, you can also help us by ordering some of our existing products from our store at http://www.anzovinstore.com/