Our Story

StretchMesh is a plug-in for Autodesk Maya which gives geometry an inherently stretchy characteristic. As geometry is deformed using native Maya deformers or other plug-ins, StretchMesh gives the geometry a built-in stretchy quality by preserving the relationship between vertices. Collision objects can be added to simulate the underlying anatomy over which the skin slides. A "stiffness" map can be painted to accommodate areas where stretchiness is not desired. More information can be found here:


http://kickstand.tv/tools/stretchmesh/


Kickstand has developed StretchMesh as a commercial product up to Autodesk Maya 2011 and is now interested in releasing the code as open source. If you've used StretchMesh and found it to be a valuable tool, speak up and share your experience! If you've never used it, feel free to download an evaluation copy here:


http://kickstand.tv/tools/stretchmesh/evaluations/


The Impact

The StretchMesh source code will be made available to the community, fostering support for future versions of Maya and additional contributions from the community. 

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What We Need & What You Get

The fundraising campaign will allow us to make StretchMesh open source, and the tool will benefit from the contributions of the larger computer graphics community.  


Other Ways You Can Help

Help us promote our cause!  Post a link to this campaign on industry forums, blogs, Facebook, Google+ and Twitter!


http://vimeo.com/8079336

Team
Daniel Dawson
ddawson
Developer
Rob O'Neill
$800
RAISED OF $15,000 GOAL
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Perks for your contribution:
Live Code Walkthrough: $20
Donations of $20 or more will qualify you for a live streaming code walkthrough. You will be provided with a password to access the Ustream broadcast and have the opportunity to ask questions of the developer of StretchMesh.
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